The Hidden Truth

Player > Augmentations > Magitech

Magitech

Magitech augmentations follow much the same rules as all other augmentations in regards to implantation, activation, and removal. Though they can be detected and crafted as if they were hybrid items, once they are installed, they become a part of your body and generally can’t be affected by abilities that disable or destroy hybrid items.

NameLevelPriceSystemSource
Morphic skin, basic1370SkinARM p.92
Technopathy node1220ThroatARM p.93
Gravitational harness, mk 12515Spinal columnARM p.92
Psychoactive eyes, fascinating2965EyesARM p.93
Intercepting ears, mk 131225EarsARM p.92
Force soles, mk 142260All feetARM p.92
Morphic skin, advanced42030SkinARM p.92
Nimble soles42000FeetAT02 p.44
Charged skin53075SkinARM p.90
Selective ears52830EarsARM p.93
Morphic skin, doppelganger64400SkinARM p.92
Psychoactive eyes, charming64250EyesARM p.93
Resonant larynx, standard64400ThroatAT02 p.45
Restless pineal gland75500EndocrineARM p.93
Synchronous heart76300HeartARM p.93
Fluttering heart88220HeartARM p.91
Force soles, mk 2810700All feetARM p.92
Dispelling hand914300HandARM p.90
Gravitational harness, mk 2912700Spinal columnARM p.92
Intercepting ears, mk 2913600EarsARM p.92
Cloaking skin, standard1018000SkinARM p.90
Holographic eyes, mk 11018300Brain and eyesARM p.92
Arcane lenses1125900EyesARM p.90
Enchanting vocal modulator, monofrequency1125400ThroatARM p.91
Resonant larynx, advanced1125500ThroatAT02 p.45
Dimensional braces1238000All legsARM p.90
Divining mirror neurons1236400BrainARM p.91
Aeon eye1346000EyeAT02 p.44
Holographic eyes, mk 21349700Brain and eyesARM p.92
Enchanting vocal modulator, duofrequency1466500ThroatARM p.91
Force palms1469500All handsARM p.92
Psychokinetic sleeve1475000Arm and handARM p.93
Antimagic skin, mk 115109400SkinARM p.90
Gravitational harness, mk 315118500Spinal columnARM p.92
Aeon gage16200000HandAT02 p.44
Antimagic skin, mk 216170800SkinARM p.90
Antimagic skin, mk 317263000SkinARM p.90
Cloaking skin, greater17270000SkinARM p.90
Enchanting vocal modulator, quadfrequency17225000ThroatARM p.91
Holographic eyes, mk 317266000Brain and eyesARM p.92
Antimagic skin, mk 418388000SkinARM p.90
Control mirror neurons18365000BrainARM p.90
Antimagic skin, mk 519587000SkinARM p.90
Antimagic skin, mk 620891000SkinARM p.90
Holographic eyes, mk 420820000Brain and eyesARM p.92

SYSTEM

All augmentations have a system entry indicating the part of the body into which it must be installed. You can’t have more than one augmentation on the same part of your body.
In some cases, such as with augmentations installed in limbs, you can install an augmentation into a single general type of body part, such as any single one of your feet or hands. In these cases, the augmentation lists the acceptable body parts into which the augmentation can be installed. You can install a single augmentation on each limb of which you have multiples. For example, if you’re a kasatha, you could install a separate augmentation on each of your four hands, as long as each of those augmentations requires only a single hand.
If an augmentation requires multiple limbs for installation— such as climbing suckers, which require all feet, or a speed suspension, which requires all legs—the augmentation’s systems entry indicates that requirement. The augmentation’s description will also indicate whether a limb-based upgrade requires the replacement of a limb or the augmentation of an existing limb. In the case of augmentations that specifically replace a lost limb, such as a polyhand or a prosthetic limb, you cannot attach such an augmentation to an existing limb, due to the way these upgrades are manufactured.
Common Systems: Although exceptions do exist, most augmentations require installation into one of the following body systems: arm (or all arms), brain, ears, eyes, foot (or all feet), hand (or all hands), heart, leg (or all legs), lungs, spinal column, skin, and throat.

IMPLANTATION

Getting an augmentation installed requires the services of a professional cybernetic surgeon or someone with ranks in Medicine equal to the level of the augmentation. A session with a cybernetic surgeon usually takes 1 hour per level of the augmentation. The price of such implantation procedures is included in the prices listed for each augmentation.

REMOVING AUGMENTATIONS

You might want to have an augmentation removed, usually because you want to install a different one in the same system of your body. This removal usually occurs during surgery to install new cybernetics. Biotech usually kills off the old augmentation while it’s integrating with your body, allowing you to purge the dead biotech naturally. Because augmentations are coded to your body, it’s not possible to resell an old augmentation, nor can you reimplant one into a different person. The price of a new augmentation includes the price and time to remove the old augmentation.

ACTIVATION

Most augmentations work continuously. Those requiring some degree of control are plugged into your nervous system, and you can turn them on or off as a standard action unless otherwise noted. For example, you could activate or deactivate cybernetics in your eyes to observe different visual phenomena.

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