| Name | Description | Source |
|---|
| Akashic Download | +4 divine bonus to recall info and untrained on DC 20 and lower | A!05 p.50 |
| Akashic Tutor | | 3C06 p.52 |
| Baleful Polymorph | Change a creature and impose penalties. | AA2 p.147 |
| Comprehend Languages | You understand all spoken, signed, and written or tactile languages. | CRB p.344 |
| Create Ammunition | Create a specific type of ammunition, such as arrows or a battery. | COM p.134 |
| Detect Radiation | Detect radiation within 120 feet. | CRB p.348 |
| Detect Tech | Detect technological items with charges or that replenish charges within 60 feet. | CRB p.349 |
| Disguise Self | Change your appearance. | CRB p.350 |
| Electric Light Show | | 3C06 p.53 |
| Erase | Remove writings of either magical or mundane nature. | CRB p.353 |
| Extra Sense | Grant a target blindsense | GEM p.114 |
| Flight | One creature or object per level falls slowly. | CRB p.355 |
| Gloom Mote | Conjure a movable mote of light reducing shadow energy. | SS3 p.53 |
| Grease | Make a 10-ft. square or one object slippery. | CRB p.357 |
| Hide Weapon | | FF02 p.54 |
| Hold Portal | Hold a door shut. | CRB p.359 |
| Holographic Image | Create a silent hologram of your design. | CRB p.360 |
| Identify | Gain a +10 bonus to identify items of a magic or technological nature. | CRB p.361 |
| Incompetence | Causes target to lose 1 weapon proficiency of your choice. | ARM p.157 |
| Jolting Surge | Touch deals 4d6 electricity damage. | CRB p.363 |
| Junk Armor | Use junk to make light armor, or upgrade light armor into heavy armor. | PWD p.205 |
| Junk Shard | Summon and fling sharp pieces of junk at a target, dealing 3d6 piercing and slashing damage. | NSP p.156 |
| Junksword | Use junk to make a sword that deals 1d4 damage, and with two special abilities. | PWD p.205 |
| Keen Sense | Target gains low-light vision and a +2 bonus to Perception checks. | CRB p.363 |
| Know Coordinates | Learn the exact location of one creature on the same world as you. | COM p.137 |
| Life Bubble | Encase targeted creatures with a shell of tolerable atmosphere. | CRB p.363 |
| Lifting Frame | Holographic lifting frame increases the target's Strength modifier for carrying capacity and destroying objects. | COM p.138 |
| Magic Missile | Two missiles deal 1d4+1 force damage. | CRB p.364 |
| Mental Silence | You create a telepathy negating field around yourself, blocking mental spells and abilities within its radius. | COM p.22 |
| Necromantic Revitalization | Heals undead by 1d8 + your Int mod. | PWD p.206 |
| Overheat | Deal 2d8 fire damage to creatures in cone. | CRB p.367 |
| Patch Tech | Gain a +3 bonus to checks to arm explosives, disable devices, and repair items. | COM p.139 |
| Phase Blade | | AA4 p.73 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Pressurize | Cause 2d10 damage and suffocation to all creatures in area | FF03 p.53 |
| Recall | Reroll any failed skill check once while the spell is active. | COM p.23 |
| Remote Operation | Remotely operate the controls of a computer or vehicle out to a short distance. | COM p.140 |
| Scan Environment | Learn information about the environment by studying and analyzing it for various lengths of time. | COM p.23 |
| Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
| Summon Creature | Call forth an extraplanar ally. | AA1 p.144 |
| Supercharge Weapon | Touched weapon deals extra damage. | CRB p.379 |
| Swim | Boost athletics checks to swim for a number of creatures | FF03 p.53 |
| Tectonic Shift | Shake the ground, causing a creature to become shaken. | GEM p.75 |
| Unseen Servant | Invisible force obeys your commands. | CRB p.383 |
| Verdant Code | You turn data into plant matter that either instantly explodes outward or lurks within a device. | NSP p.129 |
| Name | Description | Source |
|---|
| Akashic Tutor | | 3C06 p.52 |
| Baleful Polymorph | Change a creature and impose penalties. | AA2 p.147 |
| Biotic Taclash, Lesser | Conjure a taclash made of organic nanites, which can be used nauseate or harm foes as a weapon. | A!02 p.45 |
| Body Double | | FF02 p.54 |
| Caustic Conversion | Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds. | CRB p.342 |
| Cavitation Sphere | Deal 4d10 sonic damage to all creatures in the water adjacent to target | FF03 p.51 |
| Command Undead | Undead creature obeys your commands. | CRB p.343 |
| Dampening Field | Prevent creatures from detecting you using sounds or vibrations. | NSP p.155 |
| Darkvision | Grant ability to see 60 feet in total darkness. | CRB p.347 |
| Daze Monster | Target living creature of CR 5 or lower is dazed. | CRB p.347 |
| Delay Countermeasures | Delay one computer's countermeasures. | COM p.134 |
| Deprive Knowledge | | DA02 p.53 |
| Digital Shield | | AA4 p.37 |
| Directed Denial of Strength Attack | Makes your target encumbered or overburdened | PWD p.205 |
| Electroplating | Changes weapon to bypass damage reduction. | ARM p.157 |
| Emberstep | Leave behind a dimly lit flaming trail which can be ignited to damage foes caught in its wake. | DF06 p.53 |
| Extra Sense | Grant a target the ability to use echolocation to gain sound-based blindsight and blindsense | GEM p.114 |
| Flight | Target moves up and down at your direction. | CRB p.355 |
| Fog Cloud | Create a fog that obscures vision. | CRB p.356 |
| Hack Wetware | Gain access to target's basic thoughts and current fears. | 3C01 p.52 |
| Holographic Image | Create a hologram with some sound of your design. | CRB p.360 |
| Hoverdisk | Conjure a hovering disk to ride or transport cargo. | COM p.136 |
| Implant Data | Embed one piece of data per level in a target computer or system. | CRB p.361 |
| Inflame | | AA4 p.19 |
| Inject Nanobots | Touch deals 4d8 damage to target and causes the confused condition. | CRB p.361 |
| Instant Upgrade | Briefly conjure a cybernetic augmentation. | COM p.137 |
| Invisibility | Target is invisible for 1 minute per level or until it attacks. | CRB p.362 |
| Invisibility to Technology | Technological items can't detect target. | COM p.137 |
| Junksword | Use junk to make a sword that deals 1d8 damage, and with three special abilities. | PWD p.205 |
| Knock | Opens a locked or magically sealed door. | CRB p.363 |
| Laser Net | Fill a chamber or hall with deadly laser beams. | COM p.137 |
| Last Gasp | Stop a creature from suffocating to death | FF03 p.52 |
| Logic Bomb | Target computer deals 6d6 energy damage to the first creature that tries and fails to use it. | CRB p.364 |
| Make Mischief | | FF02 p.55 |
| Make Whole | Restore 5d6 Hit Points to an object | CRB p.364 |
| Manipulate Tech | Operate a weapon or technological item from a distance. | COM p.138 |
| Microbot Assault | Cloud of tiny robots harasses creatures within it. | CRB p.364 |
| Mirror Image | Create decoy duplicates of yourself. | CRB p.366 |
| Necromantic Revitalization | Heals undead by 3d8 + your Int mod. | PWD p.206 |
| Optimize Technology | Protect a vehicle, construct, or technological device from environmental hazards. | COM p.138 |
| Paranoia | Force a target to see everyone around them as the enemy, treating them as hostile for the duration of the spell. | SS1 p.52 |
| Personal Gravity | Treat gravity as 1 step higher or lower for yourself; protection from forced movement and conditions. | NSP p.156 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Recharge | Replenish charges in a battery or item capable of holding charges. | CRB p.372 |
| School Spirit | | 3C06 p.53 |
| Security Seal | Magically lock a portal, a container, or a security system. | CRB p.376 |
| See Invisibility | See invisible creatures or objects. | CRB p.376 |
| Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
| Spider Climb | Grant ability to walk on walls and ceilings. | CRB p.378 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Supercharge Armor | Charge armor to increase its protective value for a short period of time. | NSP p.157 |
| Swim | Grant swim speed to a single creature | FF03 p.53 |
| Tectonic Shift | Shake the ground, causing a creature to become shaken or prone. | GEM p.75 |
| Vigilant Junkbot | Create a temporary robot made of junk that can protect you from ranged or melee attacks. | COM p.143 |
| Name | Description | Source |
|---|
| Akashic Tutor | | 3C06 p.52 |
| Arcane Sight | Magical sources become visible to you. | CRB p.340 |
| Archive | | DA02 p.53 |
| Arcing Surge | Deal 10d6 electricity damage in a 120-foot line. | CRB p.340 |
| Baleful Polymorph | Change a creature and impose penalties, possibly permanently. | AA2 p.147 |
| Blast Door | Conjure a door that blocks off a hallway. | COM p.133 |
| Burning Ash Cloud | Create an obscuring cloud of ash which hampers vision and burns those within it | DF06 p.53 |
| Clairaudience/Clairvoyance | Hear or see at a distance for 1 minute per level. | CRB p.342 |
| Death Affinity | Transform a creature into an undead amalgam with some of an undead creature's abilities. | NSP p.155 |
| Discharge | Disrupts or depowers one target technological item or construct. | CRB p.350 |
| Dispel Magic | Cancel one magical spell or effect. | CRB p.351 |
| Displacement | Attacks miss target 50% of the time. | CRB p.352 |
| Entropic Grasp | Touch decays a construct or nonmagical manufactured item once per round per level. | CRB p.353 |
| Etheric Shards | Fill an area with sharp invisible shards that deal 1d8 damage to those in area. | A!05 p.52 |
| Explosive Blast | Deal 9d6 fire damage to creatures in a 20-foot radius. | CRB p.354 |
| Extra Sense | Grant a target blindsense and blindsight. | GEM p.114 |
| Flash Boil | Deal 7d8 fire damage to creatures in area | FF03 p.51 |
| Flight | Target flies at a speed of 60 feet. | CRB p.355 |
| Glimpse of Truth | Like True Seeing, but 1 round. | 3C01 p.45 |
| Groundling | Give a target a burrow speed and DR 5/bludgeoning. | COM p.135 |
| Hack Wetware | Gain access to target's secrets. | 3C01 p.52 |
| Handy Junkbot | Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks. | CRB p.357 |
| Haste | One creature per level moves and acts faster. | CRB p.358 |
| Healing Junkbot | Robot made of junk can perform Medicine tasks and drag unconscious creature to safety. | CRB p.358 |
| Holographic Image | Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds. | CRB p.360 |
| Infect Blood | Alter a target's blood to deal 3d8 damage per round and impose the sickened condition. | COM p.137 |
| Instant Virus | Inflict technological construct with disease. | CRB p.361 |
| Intellect Fortress | Disrupts mind-affecting effects reducing damage or negating effects. | A!05 p.52 |
| Irradiate | Flood area with dangerous radiation. | CRB p.362 |
| Junksword | Use junk to make a sword that deals 2d4 damage, and with three special abilities plus staggered critical effect. | PWD p.205 |
| Mental Block | Causes target to lose access to feats extraordinary abilities, spells, spell-like abilities, and supernatural abilities. | PWD p.206 |
| Meticulous Match | Identifies if two samples are identical, similar, or different. | 3C01 p.45 |
| Mind of Three | Split your mind into three personas, giving you various bonuses for the spell's duration. | A!04 p.52 |
| Nanite Form | Target becomes a cloud of floating nanites. | COM p.138 |
| Necromantic Revitalization | Heals undead by 5d8 + your Int mod. | PWD p.206 |
| Nightmare | Send nightmares to the desired target and frighten them awake, rendering them unable to sleep again for a period of time. | SS1 p.52 |
| Nondetection | Hide target from divination and surveillance. | CRB p.367 |
| Phantom Cycle | Summon a ghostly motorcycle. | COM p.139 |
| Pinpoint Navigation | Gain a +10 to Piloting checks for navigation. | COM p.139 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Preserve Specimen | Touch a willing or unconscious creature and put them in stasis, halting any active effects until the spells ends. | COM p.23 |
| Probability Prediction | Reroll one attack roll, save, or check. | CRB p.369 |
| Resistant Armor, Lesser | Grant DR 5/— or energy resistance 5 against two energy types. | CRB p.374 |
| Selective Invisibility | | FF02 p.55 |
| Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
| Slow | One creature per level moves and acts slower. | CRB p.377 |
| Smog Bank | Noxious fog cloud sickens creatures. | COM p.141 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Swim | Grant improved swim speed to a single creature | FF03 p.53 |
| Tectonic Shift | Shake hte ground, causing up to 5 creatures to become shaken or prone. | GEM p.75 |
| Tongues | Target can speak and understand any language. | CRB p.383 |
| Wall Of Air | Create a wall of air as a windstorm or concealing bubbles | FF03 p.53 |
| Name | Description | Source |
|---|
| Animate Dead | Create controlled undead creatures out oftarget corpses. | CRB p.340 |
| Arcane Eye | Invisible floating eye moves 30 feet per round and sends you visual information. | CRB p.340 |
| Awaken Computer | Turn a computer into a friendly AI that you and up to four other creatures are authorized to use. | COM p.133 |
| Baleful Polymorph | Change creature and impose penalties, possibly permanently. | AA2 p.147 |
| Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 1st-level baleful polymorph. | AA2 p.148 |
| Biotic Shroud | Conjure a shroud of organic nanites which provide you concealment and flight, as well as damaging those who harm you in melee. | A!02 p.45 |
| Biotic Taclash | Conjure a more powerful, magical taclash made of organic nanites, which can be used nauseate or harm foes as a weapon. | A!02 p.45 |
| Borrow Corruption | Gain corruptions and stains of touched willing creature. | SS3 p.53 |
| Corrosive Haze | Cloud deals 4d8 acid damage per round, plus 10 additional damage. | CRB p.346 |
| Creation | Create one object made of vegetable matter. | CRB p.347 |
| Data Dump | | DA02 p.53 |
| Destruction Protocol | Turn nonhostile technological construct against your foes. | CRB p.348 |
| Digital Doorway | Teleport through a communication network up to 3,000 feet. | PWD p.205 |
| Dimension Door | Teleport a short distance. | CRB p.349 |
| Dimensional Anchor | Fire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. | DF04 p.55 |
| Dimensional Anchor | Fire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. | AA3 p.53 |
| Dismissal | Force a creature to return to its native plane. | CRB p.350 |
| Flight | Target flies at a speed of 70 feet. | CRB p.355 |
| Gravity Well | Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center. | COM p.135 |
| Hack Wetware | Gain ability to send fake sensory data to target. | 3C01 p.52 |
| Holographic Image | Create a hologram with sound, smell, and thermal effects that follows a script determined by you. | CRB p.360 |
| Invisibility, Greater | Target is invisible for 1 round per level, even if it attacks. | CRB p.362 |
| Junk Restraints | Transform junk into shackles or fetters. | NSP p.156 |
| Junksword | Use junk to make a sword that deals 2d8 or 3d4 damage, and with three special abilities plus a critical effect. | PWD p.205 |
| Necromantic Revitalization | Heals undead by 7d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
| Overload Systems | Target creature has a 50% chance to lose each action. | CRB p.368 |
| Planar Binding | Trap an extraplanar creature of CR 4 or lower until it performs a task. | CRB p.369 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Polymorph, Mass | Change the form of up to four willing creatures as 1st-level polymorph. | AA2 p.146 |
| Prowling Junkbot | This spell functions as the handy junkbot spell, but instead creates a stealthy drone that can investigate and spy, transmitting what it sees back to you. | 3C01 p.53 |
| Reanimate Construct | Reanimate a destroyed technological creature to serve you. | NSP p.157 |
| Remove Radioactivity | Remove ongoing radiation effects from a creature or object. | CRB p.374 |
| Resilient Sphere | Force globe protects but traps one target. | CRB p.374 |
| Resistant Armor | Grant DR 10/— or energy resistance 10 to three energy types. | CRB p.374 |
| Rewire Flesh | Turn target partially into a robot, dealing 3d6 damage per round and reducing speed. | CRB p.375 |
| Secret Locker | | DA02 p.53 |
| Shadow Jump | Teleport a short distance through shadows. | SS3 p.53 |
| Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
| Soothing Protocol | Calm a target hostile technological construct. | CRB p.377 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Swim | Grant improved swim speed to a number of creatures | FF03 p.53 |
| Transport Passengers | Create extradimensional seating space inside a vehicle or Tiny starship. | COM p.142 |
| Wall of Fire | Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage. | CRB p.384 |
| Wall of Stone | Wall has 15 Hit Points per inch of thickness and hardness 10. | DF05 p.58 |
| Wonder Warp | Create random effects in an area | GEM p.115 |
| Name | Description | Source |
|---|
| Animate Armor | Animates a suit of armor to assist in battle. | ARM p.156 |
| Baleful Polymorph | Change a creature and impose penalties, possibly turning the target into a Small animal. | AA2 p.147 |
| Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 2nd-level baleful polymorph. | AA2 p.148 |
| Break Enchantment | Free creatures from curses, enchantments, and transmutations. | CRB p.341 |
| Contact Other Plane | Ask questions of an extraplanar entity, with questionable results. | CRB p.344 |
| Control Machines | Command technological constructs within range telepathically. | CRB p.345 |
| Creation | Create a single object made of vegetable or mineral matter. | CRB p.347 |
| Dismissal | Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. | CRB p.350 |
| Dispel Magic, Greater | Cancel multiple spells or effects. | CRB p.352 |
| Flight | You can fly at a speed of 70 feet and can hustle over long distances. | CRB p.355 |
| Hack Wetware | Gain ability to put suggestions in target's mind. | 3C01 p.52 |
| Heat Leech | Deal 13d8 cold damage to creatures in a cone. | CRB p.359 |
| Holographic Image | Create a detailed hologram that is permanent or is triggered by conditions you set. | CRB p.360 |
| Holographic Terrain | Create a large hologram that depicts terrain and structures. | CRB p.360 |
| Hoverdisk, Mass | Create several hovering disks of force for creatures to ride or to transport cargo. | COM p.137 |
| Junksword | Use junk to make a sword that deals 3d10 or 3d6 damage, and with three special abilities plus a critical effect. | PWD p.205 |
| Mislead | Make yourself invisible and create an illusory double of your likeness. | CRB p.366 |
| Necromantic Revitalization | Heals undead by 9d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
| Passwall | Create a passage through most walls. | CRB p.368 |
| Planar Binding | Trap an extraplanar creature of CR 7 or lower until it performs a task. | CRB p.369 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Polymorph, Mass | Change the form of up to four willing creatures as 2nd-level polymorph. | AA2 p.146 |
| Private Sanctum | Prevent anyone from viewing or scrying an area for 24 hours. | CRB p.369 |
| Prying Eyes | Twenty floating eyes scout for you. | CRB p.370 |
| Rapid Repair | Construct or weapon regains 2d8 Hit Points per round for 1 minute. | CRB p.371 |
| Resistant Aegis | Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. | CRB p.374 |
| Shadow Body | Become an incorporeal shadowy figure and gain concealment in dark areas, as well as move along any surface without issue. | SS1 p.52 |
| Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Synapse Overload | Target takes 18d8 damage and is staggered for 1 minute. | CRB p.380 |
| Telekinesis | Move an object, attack creatures, or hurl objects or creatures with your mind. | CRB p.380 |
| Teleport | Instantly teleport as far as 2,000 miles. | CRB p.381 |
| Transfer Consciousness | Transfer your mind into a computer or willing technological construct, and control its functions. | COM p.142 |
| Unwilling Guardian | Charm a target into protecting you during combat. | CRB p.383 |
| Wall of Force | Invisible wall is difficult to destroy. | CRB p.384 |
| Name | Description | Source |
|---|
| Baleful Polymorph | Change a creature and impose penalties, possibly turning the target into a Small animal. | AA2 p.147 |
| Baleful Polymorph, Mass | Up to four creatures are subjected to the effects of 3rd-level baleful polymorph. | AA2 p.148 |
| Battle Junkbot | Create a temporary robot from random junk, turning it into a deadly combatant. | CRB p.341 |
| Bilocation | Create a copy of yourself to allow you to do two things at once. | A!05 p.51 |
| Chain Surge | Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target's electrical devices stops functioning for 1 round. | CRB p.342 |
| Control Gravity | Alter gravity in an area. | CRB p.345 |
| Control Undead | Undead creatures follow your commands and don't attack you. | CRB p.345 |
| Discharge, Greater | Disrupts or depowers multiple technological items or constructs. | CRB p.350 |
| Disintegrate | Ray reduces one creature or object to dust. | CRB p.350 |
| Ethereal Jaunt | You become ethereal for 1 round per level. | CRB p.354 |
| Flight | Multiple targets can fly at a speed of 60 feet. | CRB p.355 |
| Holographic Image | Illusory double of your likeness can talk and cast spells. | CRB p.360 |
| Interplanetary Teleport | Teleport between planets. | CRB p.362 |
| Invisibility, Mass | Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell. | CRB p.362 |
| Junksword | Use junk to make a sword that deals 6d6 or 3d8 damage, and with three special abilities plus a critical effect and fusion. | PWD p.205 |
| Necromantic Revitalization | Heals undead by 11d8 + your Int mod or restore a target that was recently destroyed. | PWD p.206 |
| Planar Barrier | Seal an area against all planar travel into or within it. | CRB p.368 |
| Planar Binding | Trap an extraplanar creature of CR 10 or lower until it performs a task. | CRB p.369 |
| Plane Shift | As many as eight creatures travel to another plane you choose. | CRB p.369 |
| Polymorph | Change a willing creature's form. | AA2 p.145 |
| Polymorph, Mass | Change the form of up to four willing creatures as 3rd-level polymorph. | AA2 p.146 |
| Reanimate | Reanimate a recently destroyed construct or undead. | PWD p.207 |
| Resistant Armor, Greater | Grant DR 15/— or energy resistance 15 against four energy types. | CRB p.374 |
| Rewire Flesh, Mass | Deal 3d6 damage per round and reducing targets' speed during that time. | CRB p.376 |
| Security Protocol | Protect a building or starship with various technological and magical defenses. | COM p.140 |
| Shadow Walk | Step into a shadowy realm to travel to a destination rapidly. | CRB p.376 |
| Shadowy Fleet | Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area. | CRB p.376 |
| Shrink Object | Touch an object of varying size and bulk and shrink it, amount dependent on spell level. | COM p.29 |
| Summon Creature | Call forth up to three extraplanar allies. | AA1 p.144 |
| Summon Drift Beacons | Conjure Drift beacons to facilitate starship travel. | NSP p.157 |
| Sympathetic Vibration | Deal 2d10 damage per round to freestanding structure. | CRB p.379 |
| Terraform | Alter terrain and climate. | CRB p.382 |
| True Seeing | Target can see things as they really are. | CRB p.383 |
| Veil | Change appearance of a group of creatures. | CRB p.384 |
| Wall of Steel | Wall has 45 Hit Points per inch of thickness and hardness 15. | CRB p.385 |