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Player > Spells > Supercharge Weapon

Supercharge Weapon

Starfinder Core Rulebook p.379

Level Technomancer 1
School evocation
Casting Time 1 standard action
Range touch
Targets one weapon
Duration see text
Saving Throw none; Spell Resistance no

You supercharge the target weapon. If the weapon’s next attack hits (provided it is made before the end of the next round), the attack deals 4d6 additional damage if the weapon is a single target attack or 2d6 additional damage if the weapon attacks all creatures in an area. This bonus damage is of the same type as the weapon’s normal damage.


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