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Player > Spells > Supercharge Weapon
Level Technomancer 1
Casting Time 1 standard action
Targets one weapon
Duration see text
Saving Throw none; Spell Resistance no
You supercharge the target weapon. If the weaponâ€™s next attack hits (provided it is made before the end of the next round), the attack deals 4d6 additional damage if the weapon is a single target attack or 2d6 additional damage if the weapon attacks all creatures in an area. This bonus damage is of the same type as the weaponâ€™s normal damage.