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Player > Spells > Supercharge Weapon
Starfinder Core Rulebook p.379
Level Technomancer 1
Casting Time 1 standard action
Targets one weapon
Duration see text
Saving Throw none; Spell Resistance no
You supercharge the target weapon. If the weapon's next attack hits (provided it is made before the end of the next round), the attack deals 4d6 additional damage if the weapon is a single target attack or 2d6 additional damage if the weapon attacks all creatures in an area. This bonus damage is of the same type as the weapon's normal damage.