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Player > Equipment > Computers > Countmeasures
Countermeasures form a computer system’s last defense against hackers trying to compromise it. Countermeasures are specifically designed to activate when an unauthorized user attempts unsuccessfully to access the system, usually by entering an incorrect password or by failing to bypass other security precautions. Some activate the moment a user tries to get into the system and deactivate only once the correct password has been entered. In either case, a computer can have a number of countermeasures equal to its tier.
Name | Price | Source |
---|---|---|
Alarm | 10 credits | CRB p.217 |
Fake shell | 50% of computer’s base price + 10% of price of control and data modules | CRB p.217 |
Feedback | 500 credits | CRB p.217 |
Firewall | 20% of computer’s base price | CRB p.217 |
Lockout | 100 credits | CRB p.217 |
Shock grid 1 | 500 credits | CRB p.217 |
Shock grid 2 | 2,000 credits | CRB p.217 |
Shock grid 3 | 5,000 credits | CRB p.217 |
Shock grid 4 | 20,000 credits | CRB p.217 |
Shock grid 5 | 50,000 credits | CRB p.217 |
Wipe | 10 credits | CRB p.217 |
TIER | PRICE | DC TO HACK |
---|---|---|
1 | 50 | 17 |
2 | 250 | 21 |
3 | 1,250 | 25 |
4 | 5,000 | 29 |
5 | 10,000 | 33 |
6 | 20,000 | 37 |
7 | 40,000 | 41 |
8 | 80,000 | 45 |
9 | 160,000 | 49 |
10 | 320,000 | 53 |
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