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Player > Equipment > Computers > Countmeasures > Lockout
Starfinder Core Rulebook p.217
Price: 100 credits
A lockout countermeasure freezes a system if a user
repeatedly fails attempts to access it, causing it to become
entirely inaccessible. Generally, this does not mean that
the system is powered down, and other modules and
countermeasures can still take automated actions. Lockouts last
a specified period of time, typically 10 minutes, 1 hour, or 1 day,
but any time frame can be specified. A lockout cannot be disabled,
even by a user with the correct passwords and credentials. It is
possible to bypass a lockout by accessing physical components
of the computer, requiring a successful Engineering check with
the same DC as the check to hack the computer.
A standard lockout activates if there are three failed attempts
to access or hack the computer within 24 hours and costs 100
credits. A lockout can be set to allow a different number of
failed attempts before activating or to last a different amount
of time. If the computer has an alarm, it can be set to inform
a specific terminal or communication device when each failed
attempt occurs and when the lockout is activated.
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