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Player > Weapon > Solarian Crystals

Solarian Weapon Crystals

A solarian weapon crystal adds damage to a solarian’s solar weapon. The solarian can place the crystal inside his mote as a standard action. While within a mote, a crystal applies its effects any time that mote is in a solar weapon form. A crystal within a mote can’t be interacted with in any way other than via abilities that specifically target a mote. The solarian can remove the crystal from his mote as a standard action, and the crystal falls loose if the mote is deactivated in any way. A solarian can’t have more than one crystal in his mote at a given time.
A solarian weapon crystal doesn’t give a solarian the option to create a solar weapon if he did not choose that option for his solar manifestation. Most weapon crystals increase the amount of damage attacks with the solar weapon deal. This increased damage is normally the same type of damage the solarian weapon deals (typically bludgeoning, piercing, or slashing). If a solarian crystal’s damage entry lists an abbreviation after the damage, however, the additional damage the solar weapon deals is of the indicated type. Even if a solarian weapon crystal’s extra damage is a type of energy damage, attacks with the solar weapon still target KAC, not EAC. If a solarian crystal lists a critical effect, that critical effect applies to any critical hit the solar weapon makes while the solarian crystal is within the solarian’s mote.
For example, a solarian with a minor photon crystal and a base solar weapon damage of 2d6 deals 2d6 bludgeoning, piercing, or slashing damage, plus 1d6 fire damage, on a hit with his solar weapon.
A solarian weapon crystal is a hybrid item that blends magic and technology. When a weapon crystal is within a mote and the solarian uses the mote in solar weapon form, the solar weapon is considered magic for the purpose of overcoming damage reduction.
Broken Solarian Crystals: If a solarian weapon crystal with the broken condition is inside a solarian’s solar mote, the solarian takes a –2 penalty to attack and damage rolls with the solar weapon, and the solar weapon can’t deal extra critical effects. Both effects last until the crystal is repaired. As hybrid items, solarian crystals can be repaired using the make whole or mending spells, or with the Engineering or Mysticism skills, as described in the Skills chapter.

Apocalypse crystal, shard1150+1Corrode 1d4AA2 p.81
Electron crystal, shard1280+1 EStunARM p.49
Photino crystal, shard1110+1 FAA2 p.117
Photon crystal, shard1145+1 FBurn 1d4ARM p.49
Tauon crystal, least1235+1 EStaggeredStunPWD p.194
W-boson crystal, shard1215+1Bleed 1d4ARM p.49
Z-boson crystal, shard1115+1Push (5 ft.)ARM p.49
Gluon crystal, shard2770+1WoundARM p.49
Muon crystal, least2760+1PenetratingARM p.49
T-quark crystal, least2750+1Variant boost 1d3 (2/day)ARM p.49
Electron crystal, least31430+1d2 EStunARM p.49
Positron crystal, least31310+1d2 FIrradiateARM p.49
Muon crystal, minor42200+1d2PenetratingARM p.49
Photino crystal, least41850+1d2 FBurn 1AA2 p.117
Tauon crystal, minor41850+1d3 EStaggeredStunPWD p.194
Z-boson crystal, least41950+1d2Push (5 ft.)ARM p.49
Apocalypse crystal, least53050+1d4Corrode 1d6AA2 p.81
Graviton crystal, least52900+1d3KnockdownCRB p.186
Photon crystal, least52950+1d3 FBurn 1d6CRB p.186
T-quark crystal, minor53000+1d3Variant boost 1d4 (3/day)ARM p.49
W-boson crystal, least53050+1d4Bleed 1d6CRB p.186
Electron crystal, minor63850+1d4 EStunARM p.49
Gluon crystal, least63900+1d4WoundCRB p.186
Photino crystal, minor75500+1d4 FBurn 1d4AA2 p.117
T-quark crystal, lesser76950+1d4Variant boost 2d4 (3/day)ARM p.49
Tauon crystal, lesser76000+1d4 EStaggeredStunPWD p.194
Z-boson crystal, minor77000+1d4Push (10 ft.)ARM p.49
Apocalypse crystal, minor89500+1d6Corrode 1d6AA2 p.81
Graviton crystal, minor89200+1d6KnockdownCRB p.186
Photon crystal, minor89300+1d6 FBurn 1d6CRB p.186
W-boson crystal, minor89800+1d6Bleed 2d6CRB p.186
Electron crystal, lesser912100+1d6 EStunARM p.49
Gluon crystal, minor911500+1d6Severe woundCRB p.186
Muon crystal, lesser1018100+2d4PenetratingARM p.49
Photino crystal, lesser1017000+2d4 FBurn 1d6AA2 p.117
Tauon crystal, standard1017500+2d4 EStaggeredStunPWD p.194
Z-boson crystal, lesser1017500+1d8Push (10 ft.)ARM p.49
Apocalypse crystal, lesser1124900+2d6Corrode 1d6AA2 p.81
Graviton crystal, lesser1124000+2d6KnockdownCRB p.186
Photon crystal, lesser1125100+2d6 FBurn 1d6CRB p.186
W-boson crystal, lesser1126200+2d6Bleed 2d6CRB p.186
Electron crystal, standard1230500+3d4 EStunARM p.49
Gluon crystal, lesser1230800+2d6Severe woundCRB p.186
Photino crystal, standard1346000+3d4 FBurn 2d6AA2 p.117
Positron crystal, minor1347700+2d8 FIrradiateARM p.49
T-quark crystal, standard1345000+1d12Variant boost 2d6 (4/day)ARM p.49
Tauon crystal, greater1348400+3d4 EStaggeredStunPWD p.194
Z-boson crystal, standard1347500+2d8Push (20 ft.)ARM p.49
Apocalypse crystal, standard1474000+3d6Corrode 2d6AA2 p.81
Graviton crystal, standard1469800+3d6KnockdownCRB p.186
Photon crystal, standard1471200+3d6 FBurn 2d6CRB p.186
W-boson crystal, standard1481300+3d6Bleed 3d6CRB p.186
Electron crystal, greater1593000+4d4 EStunARM p.49
Gluon crystal, standard1594200+3d6Severe woundCRB p.186
Muon crystal, standard16166000+6d4PenetratingARM p.49
Photino crystal, greater16145000+4d4 FBurn 3d6AA2 p.117
T-quark crystal, greater16175000+3d6Variant boost 3d6 (5/day)ARM p.49
Tauon crystal, true16161000+3d8 EStaggeredStunPWD p.194
Z-boson crystal, greater16177500+3d8Push (25 ft.)ARM p.49
Apocalypse crystal, greater17265000+4d6Corrode 3d6AA2 p.81
Graviton crystal, greater17251000+4d6KnockdownCRB p.186
Photon crystal, greater17246200+4d6 FBurn 3d6CRB p.186
W-boson crystal, greater17274100+4d6Bleed 4d6CRB p.186
Electron crystal, true18332000+6d4 EStunARM p.49
Gluon crystal, greater18330300+4d6Severe woundCRB p.186
Photino crystal, true19495000+6d4 FBurn 4d6AA2 p.117
Positron crystal, lesser19528000+5d6 FIrradiateARM p.49
Z-boson crystal, true19561000+4d8Push (30 ft.)ARM p.49
Apocalypse crystal, true20776000+6d6Corrode 5d6AA2 p.81
Gluon crystal, true20916200+6d6Severe woundCRB p.186
Graviton crystal, true20727100+6d6KnockdownCRB p.186
Muon crystal, greater20760000+10d4PenetratingARM p.49
Photon crystal, true20729500+6d6 FBurn 5d6CRB p.186
T-quark crystal, true20750000+6d6Variant boost 6d6 (5/day)ARM p.49
W-boson crystal, true20806000+6d6Bleed 6d6CRB p.186


An entry on a weapon table describes a single weapon, with the following statistics. Individual weapons are described starting on page 183 in Weapon Descriptions. The descriptions are organized primarily by weapon category (cryo, flame, laser, plasma, projectile, shock, sonic, and uncategorized).
Not all weapons and ammunition have all the entries listed here. Melee weapons and ammunition don’t have range, shot, or rate of fire. Ammunition lists the number of cartridges or charges provided when purchased.

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