Player > Augmentations > Biotech
Biotech
Functioning similarly to cybernetics, biotech items include modifications to your DNA combined with implants of biological origin that integrate into your physiology. Biotech mostly operates by the same rules as cybernetics and uses the same implantation slots.
Name | Level | Price | System | Source |
Gill Sheath | 1 | 95 | Lungs | CRB p.211 |
Pressurized Lungs | 1 | 130 | Lungs | ARM p.86 |
Restraining spinneret | 1 | 330 | Hand | ARM p.87 |
Angler's Light | 2 | 560 | Spinal Column | GEM p.83 |
Dragon Gland, Wyrmling | 2 | 755 | Throat | CRB p.211 |
Photoenergetic Node | 2 | 625 | Hand | AA2 p.125 |
Resistant hide, mk 1 | 2 | 700 | Skin | ARM p.87 |
Swimming fins | 2 | 850 | All feet | ARM p.87 |
Venom Spur | 2 | 625 | Hand | CRB p.212 |
Wildwise | 2 | 500 | Throat | CRB p.212 |
Adaptive Biochains | 3 | Varies | Varies | CRB p.211 |
Climbing Suckers | 3 | 1200 | All Feet | CRB p.211 |
Clinging Hands | 3 | 1350 | All Hands | ARM p.86 |
Flip Glands | 3 | 1275 | Ears | GEM p.83 |
Healing Tendril, Rescuing | 3 | 1400 | Spinal Column | 3C05 p.50 |
Emotion Enhancement | 4 | 2100 | Brain | AA4 p.17 |
Focusing Membrane, Mk 1 | 4 | 1925 | Eyes | AA2 p.125 |
Glass Skin | 4 | 2000 | Skin | AA2 p.65 |
Jump Lobes | 4 | 2100 | Brain | GEM p.83 |
Ocucloak Processor | 4 | 2200 | Brain | AA1 p.103 |
Resistant hide, mk 2 | 4 | 1900 | Skin | ARM p.87 |
Ripcord Siphon | 4 | 1750 | All Hands or All Feet | GEM p.83 |
Shotalashu Link Cortex | 4 | 2500 | Brain | AA2 p.115 |
Slimelashes | 4 | 1750 | Hand | GEM p.83 |
Tympanal Cluster | 4 | 2150 | Ears | CRB p.212 |
Ascendance Sac, Drifter | 5 | 2720 | Spinal Column | 3C05 p.50 |
Bone Spines, Bristling | 5 | 2900 | Spinal Column | 3C05 p.50 |
Filament Mesh, Mk 1 | 5 | 3450 | Skin | AA2 p.125 |
Machine telepathy cluster | 5 | 2500 | Brain | AA3 p.103 |
Regenerative blood, mk 1 | 5 | 3250 | Heart | ARM p.86 |
Cerebral Countermeasures | 6 | 4200 | Brain | AA2 p.19 |
Eagle Eyes | 6 | 4000 | Eyes | ARM p.86 |
Grasping Tentacle | 6 | 4200 | One Arm and Hand | 3C05 p.50 |
Growth Glands | 6 | 3900 | Spinal Column | 3C05 p.50 |
Mighty Vocal Cords | 6 | 4000 | Throat | ARM p.86 |
Panoptic Eyes | 6 | 4100 | Brain | 3C05 p.51 |
Quyu Eye | 6 | 3850 | Eye | AA4 p.93 |
Skin of the Chameleon | 6 | 4050 | Skin | CRB p.211 |
Unity Tendril, Mk 1 | 6 | 4200 | Spinal Column | 3C05 p.51 |
Healing Tendril, Rejuvenating | 7 | 6600 | Spinal Column | 3C05 p.50 |
Resistant hide, mk 3 | 7 | 5890 | Skin | ARM p.87 |
Ultralight wings, strix | 7 | 6400 | All arms | ARM p.87 |
Ascendance Sac, Wind Rider | 8 | 8800 | Spinal Column | 3C05 p.50 |
Fungal breath | 8 | 9000 | Lungs and Throat | 3C04 p.52 |
Mobility Tentacles | 8 | 9900 | Legs and Feet | 3C05 p.51 |
Moonflower Lightgraft | 8 | 8500 | Hand | AA2 p.85 |
Neutralizer Lobe | 8 | 9900 | Throat | 3C05 p.51 |
Regenerative blood, mk 2 | 8 | 10100 | Heart | ARM p.86 |
Bone Spines, Warding | 9 | 12900 | Spinal Column | 3C05 p.50 |
Focusing Membrane, Mk 2 | 9 | 13260 | Eyes | AA2 p.125 |
Healing Tendril, Mk 1 Melding | 9 | 13800 | Spinal Column | 3C05 p.50 |
Polyphonic Buffer | 9 | 13200 | Skin | AA4 p.85 |
Shock fist, static | 9 | 15600 | Hand | ARM p.87 |
Dragon Gland, Standard | 10 | 19125 | Throat | CRB p.211 |
Filament Mesh, Mk 2 | 10 | 17500 | Skin | AA2 p.125 |
Herbicidal glands | 10 | 19000 | Throat | 3C04 p.53 |
Neuro-sensory Sac | 10 | 18000 | Brain | AA4 p.17 |
Prehensile Tail | 10 | 17900 | Spinal Column | ARM p.86 |
Resistant hide, mk 4 | 10 | 17000 | Skin | ARM p.87 |
Unity Tendril, Mk 2 | 10 | 17300 | Spinal Column | 3C05 p.51 |
Backup Lobe | 11 | 23400 | Brain | ARM p.86 |
Eyes of the seer | 11 | 26000 | Eyes | 3C02 p.48 |
Ultralight wings, angel | 11 | 28600 | All arms | ARM p.87 |
Pain Modulator | 12 | 34600 | Brain | 3C05 p.51 |
Regenerative blood, mk 3 | 12 | 38500 | Heart | ARM p.86 |
Shock fist, aurora | 12 | 41400 | Hand | ARM p.87 |
Bone Spines, Punishing | 13 | 47900 | Spinal Column | 3C05 p.50 |
Healing Tendril, Mk 2 Melding | 13 | 50000 | Spinal Column | 3C05 p.50 |
Resistant hide, mk 5 | 13 | 46350 | Skin | ARM p.87 |
Superorgan, Basic | 14 | 63000 | Brain, Heart, and Lungs | 3C05 p.51 |
Ultralight wings, dragon | 14 | 80300 | All arms | ARM p.87 |
Unity Tendril, Mk 3 | 14 | 63000 | Spinal Column | 3C05 p.51 |
Regenerative blood, mk 4 | 15 | 122000 | Heart | ARM p.86 |
Superorgan, Complex | 15 | 94000 | Brain, Heart, and Lungs | 3C05 p.51 |
Dragon Gland, Wyrm | 16 | 181500 | Throat | CRB p.211 |
Healing Tendril, Mk 3 Melding | 16 | 170000 | Spinal Column | 3C05 p.50 |
Superorgan, Thorough | 16 | 145000 | Brain, Heart, and Lungs | 3C05 p.51 |
Bone Spines, Rebuking | 17 | 242900 | Spinal Column | 3C05 p.50 |
Resistant hide, mk 6 | 17 | 230850 | Skin | ARM p.87 |
Shock fist, storm | 17 | 297000 | Hand | ARM p.87 |
Superorgan, Fluid | 17 | 218000 | Brain, Heart, and Lungs | 3C05 p.51 |
Cleansing Breath | 18 | 342000 | Lungs | ARM p.86 |
Regenerative blood, mk 5 | 19 | 605000 | Heart | ARM p.86 |
Superorgan, Amorphous | 19 | 480000 | Brain, Heart, and Lungs | 3C05 p.51 |
Shock fist, tempest | 20 | 1075000 | Hand | ARM p.87 |
SYSTEM
All augmentations have a system entry indicating the part of the body into which it must be installed. You can’t have more than one augmentation on the same part of your body.
In some cases, such as with augmentations installed in limbs, you can install an augmentation into a single general type of body part, such as any single one of your feet or hands. In these cases, the augmentation lists the acceptable body parts into which the augmentation can be installed. You can install a single augmentation on each limb of which you have multiples. For example, if you’re a kasatha, you could install a separate augmentation on each of your four hands, as long as each of those augmentations requires only a single hand.
If an augmentation requires multiple limbs for installation— such as climbing suckers, which require all feet, or a speed suspension, which requires all legs—the augmentation’s systems entry indicates that requirement. The augmentation’s description will also indicate whether a limb-based upgrade requires the replacement of a limb or the augmentation of an existing limb. In the case of augmentations that specifically replace a lost limb, such as a polyhand or a prosthetic limb, you cannot attach such an augmentation to an existing limb, due to the way these upgrades are manufactured.
Common Systems: Although exceptions do exist, most augmentations require installation into one of the following body systems: arm (or all arms), brain, ears, eyes, foot (or all feet), hand (or all hands), heart, leg (or all legs), lungs, spinal
column, skin, and throat.
IMPLANTATION
Getting an augmentation installed requires the services of a professional cybernetic surgeon or someone with ranks in Medicine equal to the level of the augmentation. A session with a cybernetic surgeon usually takes 1 hour per level of the augmentation. The price of such implantation procedures is included in the prices listed for each augmentation.
REMOVING AUGMENTATIONS
You might want to have an augmentation removed, usually because you want to install a different one in the same system of your body. This removal usually occurs during surgery to install new cybernetics. Biotech usually kills off the old augmentation while it’s integrating with your body, allowing you to purge the dead biotech naturally. Because augmentations are coded to your body, it’s not possible to resell an old augmentation, nor can you reimplant one into a different person. The price of a new augmentation includes the price and time to remove the old augmentation.
ACTIVATION
Most augmentations work continuously. Those requiring some degree of control are plugged into your nervous system, and you can turn them on or off as a standard action unless otherwise noted. For example, you could activate or deactivate cybernetics in your eyes to observe different visual phenomena.
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