Player > Weapon > Manufacturers
In the Pact Worlds, manufacturing weapons is a lucrative
business with guaranteed customers, ranging from law
enforcement and private security operations to explorers,
mercenaries, and less savory outfits. Although many
corporations produce a variety of weapons, some are known for
product lines featuring particular modifications.
Many of these modifications can’t be used on weapons that operate without internal mechanisms the manufacturer’s alteration can govern. Such weapons include analog melee weapons, bows, thrown weapons, and grenades.
Off the shelf, no weapon can have more than one manufacturer’s modification. However, plenty of weapon dealers offer customization, allowing you to combine mods that other manufacturers may be known for. You can mix modifications yourself by crafting the item you want. If you combine mods in any way, the final price of the finished item is equal to the normal price plus the cost of the modifications plus another 10%. In any case, a specific manufacturer’s rules supersede these generalities. If a question arises, the GM is the arbiter of whether a modification can be applied to a weapon or if certain modifications can’t be combined.
|Arabani Arms, Ltd.||20%||ARM p.56|
|Brortrav Ordnance Factories||10%||ARM p.56|
|Ereus Teletech||10%||ARM p.56|
|Ichihara Holdings||10%||ARM p.56|
|Iratha Incorporated||10%||ARM p.56|
|Karbide-Machinas||750 credits||ARM p.56|
|Lethal Innovations||20%||ARM p.57|
|Magnari Pieceworks||10%||ARM p.57|
|Multifold Industries||20%||ARM p.57|
|Ringworks Arsenal Group||10%||ARM p.57|
|Snowgarden Productions||10%||ARM p.57|
|VitariTech Industries||30%||ARM p.57|
|Zeizerer Munitions||5%||ARM p.57|
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