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Player > Class > Archetypes
For any level at which an archetype provides an alternate class feature,
an envoy who takes the archetype alters or replaces the listed class features.
Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You don’t
gain an envoy improvisation.
9th Level: You don’t gain skill
expertise with an additional skill.
For any level at which an archetype provides an alternate class feature,
a mechanic who takes the archetype alters or replaces the listed class features.
Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You don’t
gain a mechanic trick.
9th Level: You don’t gain the override
class feature at 9th level. Instead, you gain it at 10th level, and you don’t
gain the mechanic trick normally gained at 10th level.
For any level at which an archetype provides an alternate class feature,
a mystic who takes the archetype alters or replaces the listed class features.
2nd Level: For the highest level of mystic spell you can cast,
reduce the number of mystic spells known by 1. At 2nd level, this means you
know two 1st-level spells and five 0-level spells, and at 3rd level, you know
three 1st-level spells and six 0-level spells. At 4th level, you know four 1st-level
spells, but you know only a single 2nd-level spell (as 2nd level is now the
highest levels of mystic spell you can cast), and so on.
4th Level:
You don’t gain access to the highest-level connection spell you would normally
have access to.
6th Level: You don’t gain access to the
highest-level connection power you would normally have access to.
9th Level: You either don’t gain the healing touch class feature
or don’t gain a feat you would otherwise gain from reaching an odd-numbered
character level; this feat could be the one normally gained at 9th level.
12th Level: At 11th level and again at 14th level, you don’t
gain the increase to your channel skill bonus. Your channel skill bonus is thus
1 lower than normal at 11th level and 2 lower than normal at 14th level—it remains
+3 and doesn’t increase to +4 until 17th level).
18th Level:
You don’t gain access to the highest-level connection power you would normally
have access to. If you would already not gain access to your highest-level connection
power, you instead don’t gain access to the two highest-level connection powers
you would normally have access to.
For any level at which an archetype provides an alternate class feature,
an operative who takes the archetype alters or replaces the listed class features.
Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You don’t
gain an operative exploit.
9th Level: The amount of damage
you deal with your trick attack is 1d8 lower than normal.
For any level at which an archetype provides an alternate class feature,
a solarian who takes the archetype alters or replaces the listed class features.
Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You don’t
gain a stellar revelation.
9th Level: You don’t gain the
zenith revelations class feature at 9th level. Instead, you gain it at 10th
level, and you don’t gain the stellar revelation normally gained at 10th level.
For any level at which an archetype provides an alternate class feature,
a soldier who takes the archetype alters or replaces the listed class features.
Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You don’t
gain a bonus combat feat.
9th Level: You don’t gain the
secondary fighting style or secondary style technique class features at 9th
level. Instead, you gain both at 10th level, and you don’t gain the combat feat
normally gained at 10th level. You still treat your effective soldier level
as your soldier level – 8 for the purposes of your secondary style techniques.
For any level at which an archetype provides an alternate class feature,
a technomancer who takes the archetype alters or replaces the listed class features.
2nd Level: You don’t gain the magic hack class feature at 2nd
level. Instead, you gain it at 5th level.
4th Level: For
the highest level of technomancer spell you can cast, reduce the number of technomancer
spells you know by 1. For example, at 5th level, this means you know only two
2nd-level spells and four 1st-level spells, and at 6th level, you know three
2nd-level spells and four 1st-level spells. At 7th level, you know four 2nd-level
spells, but you know only a single 3rd-level spell (as 3rd level is now the
highest level of technomancer spells you can cast), and so on.
6th
Level: You don’t receive the cache capacitor class feature at 6th level.
At 8th level, you can gain the cache capacitor class feature in place of a magic
hack. Depending on the levels of your archetype’s alternate class features,
you may or may not gain additional cache capacitor slots at 12th or 18th level.
Regardless of when you gain cache capacitor, the first instance acts as the
cache capacitor normally gained at 6th level, the second acts as the one normally
gained at 12th, and the third acts as the one normally gained at 18th.
9th Level: Your techlore ability doesn’t increase at 9th level.
It instead increases to +3 at 11th level, and you don’t receive the magic hack
normally gained at 11th level.
Multilevel 12th and 18th Levels:
You don’t gain an additional cache capacitor slot (nor do you gain the option
to store its associated spells).
For any level at which an archetype provides an alternate class feature,
a biohacker who takes the archetype alters or replaces the listed class features.
Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You don’t
gain a theorem.
9th Level: You don’t gain the use of a second
spark of ingenuity per day. When you reach 15th level, you can use only two
sparks of ingenuity per day.
For any level at which an archetype provides an alternate class feature,
a vanguard who takes the archetype alters or replaces the listed class features.
Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You don’t
gain a vanguard discipline.
9th Level: You don’t gain an
additional use of reactive. At 15th level, you can use reactive only twice per
day.
For any level at which an archetype provides an alternate class feature,
a witchwarper who takes the archetype alters or replaces the listed class features.
2nd Level You don’t gain the paradigm shift class feature at
2nd level. Instead, you gain that feature at 5th level.
4th Level
You don’t gain another daily use of the infinite worlds class feature, nor do
you gain its additional 4th-level effect.
6th Level You
don’t gain the alternate outcome class feature at 6th level. Instead, you gain
it at 12th level.
9th Level Your compound sight class feature
doesn’t apply to a second skill.
12th Level If you have
the alternate outcome class feature, you don’t gain an additional daily use.
If you would gain the alternate outcome class feature at this level due to an
archetype replacement, you gain it at 18th level instead.
18th Level
If you have the alternate outcome class feature, you don’t gain an additional
daily use. If you would gain the alternate outcome class feature at this level
due to an archetype replacement, you don’t gain it at all.
For any level at which an archetype provides an alternate class feature,
a Nanocyte who takes the archetype alters or replaces the listed class features.
Multilevel 2nd, 4th, 6th, 12th, and 18th levels You don’t gain
a knack.
9th Level You don’t gain the secondary faculty
or secondary faculty technique class features at 9th level. Instead you gain
both at 10th level, and you don’t gain the knack normally gained at 10th level.
You still treat your effective nanocyte level as your nanocyte level – 8 for
the purposes of your secondary faculty techniques.
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