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The job of a safety inspector is to ensure that a workplace is free of hazards, whether that be a short in a wire that might give a nasty shock or a shoddy support structure that could threaten to bring down an entire building. Most safety inspectors are skilled engineers, and their expertise can also apply to finding and disarming deadly traps.
The safety inspector archetype grants alternate class features at 2nd, 6th, and 12th levels.
You must have 2 ranks in Perception and have paid dues on a union membership (page 55) to take this archetype.
Whenever you come within 10 feet of a trap, you can attempt an immediate Perception check to detect the trap with a +2 insight bonus. This check should be rolled in secret by the GM.
As a reaction, when an adjacent ally must succeed at a Reflex save to avoid a damaging effect from a trap or hazard, or a triggered trap or hazard targets an adjacent ally with an attack roll, you can grant that ally a +4 insight bonus to their Reflex saving throw or AC. If you do so, you both end up prone.
Once per day when you fail a check to disable a trap or deal with a hazard by 5 or more, you can reroll the skill check with a +5 bonus.