Support United Paizo Workers! Click here for more details!
Stewards work well in teams. However, some Stewards have to work alone or with non-Stewards. These Stewards, called â€œstalwartsâ€ by their comrades, undertake special courses to improve their self-sufficiency.
The Stewards stalwart archetype grants alternate class features at 2nd, 4th, 6th, and 12th levels.
You gain Culture and Diplomacy as class skills. For each of these skills that is already a class skill for you (or becomes a class skill) from a source other than this archetype, you learn to speak and read a new language. In addition, you can use Diplomacy in place of Intimidate for checks to demoralize and Culture for Life Science checks to identify humanoids and monstrous humanoids. When you fail a Diplomacy check to change a creatureâ€™s attitude, the creatureâ€™s attitude worsens only if you fail the check by 10 or more.
You gain one of the following feats as a bonus feat, provided you meet all the prerequisites of the chosen feat: Advanced Melee Weapon Proficiency, Improved Unarmed Strike, or Longarm Proficiency. If you already have all the listed feats, you can choose a bonus combat feat instead. At 6th level, if you chose Improved Unarmed Strike at 4th level, you gain Improved Combat Maneuver. Otherwise, you gain the Weapon Specialization feat as a bonus feat for the same weapon type to which the bonus feat you gained at 4th level applies.
Once per day, as a reaction when youâ€™re subjected to a condition, you can delay the onset of that condition for 1 round. This ability can be used to delay only the following conditions: asleep, confused, cowering, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, and stunned. When a round of delay ends, you can spend 1 Resolve Point to extend the delay by 1 round. Time spent delaying counts against the conditionâ€™s duration, and if another effect ends the condition before the delay ends, the condition doesnâ€™t affect you further.
When you take damage from a significant enemy (Starfinder Core Rulebook 242) while you still have Stamina Points, as a reaction you can reduce the damage you take by an amount equal to your level plus your key ability modifier. You canâ€™t use this feature if youâ€™re unaware of the enemy when the attack hits you or if youâ€™re flat-footed against the attack at the time. Once you benefit from this feature, you canâ€™t benefit from it again until you take a 10-minute rest to recover Stamina Points.