Androids were recognized as free citizens of the Pact Worlds
more than a century ago, but nefarious corporations, the
Azlanti Star Empire, and other bad actors still conscript them
into forced labor. Android abolitionists are freedom fighters
dedicated to liberating such androids and combating the
oppression of created peoples.
Only some who have this archetype are members of the Android Abolitionist Front, an organization dedicated to fighting against android slavery. Likewise, not all Android Abolitionist Front agents have this archetype. Individuals with this archetype who join the Android Abolitionist Front are secretly inducted into a clandestine cell of local liberators, who train new recruits in the subtle arts of infiltration, manipulation, and protection. Once ready, abolitionists infiltrate and disrupt android trafficking operations or free enslaved androids.
The android abolitionist grants alternate class features at 4th, 9th, and 18th levels.
You understand the methods that android slavers use to track created peoples, and you have become adept at avoiding these villains. Whenever you attempt a Culture check to recall knowledge about a location where you’re trying to lie low and avoid attention, reduce the DC by 5. Additionally, Bluff and Diplomacy are class skills for you. For each of these skills that are already class skills for you (or becomes a class skill for you) from a source other than this archetype, you can choose an additional class skill from among Disguise, Intimidate, Sense Motive, Sleight of Hand, Stealth, and Survival.
Your guidance is instrumental in keeping
others safe. As a move action, you can
designate a creature as your ward. Once
you do so, that creature remains your
ward for the rest of the day, and you
cannot designate a different creature as
your ward for 24 hours. You can have
only one ward at a time. Once per minute
as a reaction to when your ward is adjacent
to you and would take damage, you can
expend 1 Resolve Point and grant your ward DR
10/— or resistance 10 against one energy damage
type (acid, cold, electricity, fire, or sonic). This
damage reduction or resistance is applicable
only against the triggering attack and ends
as soon as the damage from the triggering
attack is resolved.
At 18th level, the amount of damage reduction or energy resistance this class feature grants increases to 15.
You are exceptional at masking your digital and physical
appearance, and you can help your ward to do the same. Once
per day, you can take 20 on an attempt to use Computers to
create or detect a forgery. Anyone attempting to use Computers
to track the digital signature of you or your ward (if you have
designated one using your abolitionist aegis class feature) must
roll twice and use the lowest result when doing so.
This feature provides a number of other benefits. The DC for another creature to find or follow your tracks is 20 + 1-1/2 × your ranks in Stealth or Survival (your choice), no matter what circumstances, surfaces, or conditions you travel in. If you mask or cover allies’ tracks, taking at least a full action to do so, this DC also applies to checks to find or follow those tracks. In addition, when you attempt a Disguise check to change your appearance, you can affect yourself and up to six allies. When you attempt to change your appearance and that of your allies, you can ignore DC modifiers for altering major features, being disguised as a different race of the same creature type, and being disguised as a different creature type.