Support United Paizo Workers! Click here for more details!
Player > Class > Archetypes > Instructor
Starfinder Character Operations Manual p.104
The galaxy is full of talented scholars, navigators, technicians,
and other highly skilled individuals, but effective teaching
requires its own mastery. An instructor is not merely a master
of their craft; they have dedicated themselves to passing their
wisdom on to the next generation of scholars, navigators,
technicians, and others.
Numerous organizations throughout the galaxy have such
masters among their ranks imparting their knowledge. Many an
astrophysicist’s career has been encouraged by professors at Solar
University in Stellacuna, and the elite fighting units of Kamora are
instructed by the best that city-state has to offer. Corporations
have also been known to poach instructors from classrooms and
research labs with the promise of higher salaries and greater
flexibility. Biotech firms in particular attempt to lure teachers
from Bretheda’s Sui Saolus Academy to consult on classified
projects, after the would-be instructor agrees to stringent nondisclosure
terms and meets all security requirements.
Other instructors eschew academies and corporations alike,
preferring to travel the galaxy with an apprentice or small group
of students and lend their talents where needed. For those
wishing to become instructors in their field, a credentialed
university program is not the only path to becoming a respected
teacher. Notable practitioners in countless fields have sought
their own reclusive mentors or gained their mastery from years
of hard-won experience.
The instructor archetype grants alternate class features at 9th, 12th, and 18th levels.
You must have 9 ranks in one skill that is a class skill for you before taking the instructor archetype. This skill is referred to as your chosen skill in the class features that follow.
Your expertise allows you to apply your chosen skill with calm focus even when others would be distracted by the circumstances. Twice per day, you can take 10 with your chosen skill even in circumstances that normally prevent you from doing so. If you can take 10 or take 20 (including via mastery), you can expend a use of this feature to reduce the DC by 5, stacking with up to one other DC-lowering ability from another source (such as your theme). At 12th level, you can use this feature three times per day, and at 18th level, you can use it four times per day.
Your education and experience in your chosen skill are vast, and
you’re talented at conveying knowledge to others when they
look to you for assistance. When you attempt to aid another
on a skill check, you do so in half the normal time if that time
is measured in units other than actions. For tasks requiring
actions, one that normally takes a full action takes you only
a standard action. One that normally takes a standard action
takes you only a move action, and if the task usually requires
only a move action, you can do it as a swift action.
If you instead take the normal amount of time to aid another,
the bonus you impart increases to +4 instead of the normal
+2. At 18th level, you grant this +4 bonus even when you aid
another quickly, and if you instead take the full time to aid
another, you grant a +6 bonus instead of the normal +2.
You can apply your knowledge with precision and focus born of years of practice. Twice per day, you can take 20 with your chosen skill even in situations wherein taking 20 is normally impossible. If you do so and taking 20 would have negative repercussions, such as when hacking a system with Computers, you notice the possible consequences before they occur and can stop, deal with the problem, then return to taking 20.
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info