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Player > Class > Archetypes > Instinctive Metaphysicist
Starfinder Adventure Path #23: Hive of Minds (Attack of the Swarm! 5 of 6) p.45
An instinctive metaphysicist is a creature exposed, whether overtly or subconsciously, to the effects of one or more mindscapes during the course of their life. Unlike fully fledged psychics (like phrenic adepts or psychic warriors), an instinctive metaphysicist might not have any innate psychic potential, instead unlocking their abilities through continued exposure to psychic sources. An instinctive metaphysicist could be of a creature of any background or class who has just learned to harness their mental focus to mold the existence of psychic mindscapes to suit their needs.
The instinctive metaphysicist archetype grants alternate class features at 9th, 12th, and 18th levels.
Your connection to one or more mindscapes allows you to condense your rest periods when you rest in those mindscapes. Whenever you rest to regain Resolve Points, you can do so in 4 hours instead of 8. During this shortened rest period, you can attempt a saving throw against a single mind‑affecting effect currently affecting you. However, you can’t perceive the outside world during this time unless you take damage or a creature actively tries to wake you. If you are damaged or otherwise forcibly awakened from this state, you gain the staggered condition for 1d4 rounds.
Through discipline or ill‑advised testing, you’ve learned how to manifest mindscape effects in the real world. The resulting elements are temporary and sometimes insubstantial, fueled by your own reservoir of mental energy. Once per day, you can cast one of the following spells as a spell‑like ability, pulling its effects from a mindscape and into the real world: creation (4th level) or holographic image (4th level). At 15th level, you can increase the spell level of these effects to 5th and you add holographic terrain to the list of available spells. At 17th level, you can use this ability twice per day, and at 18th level, you can use this ability three times per day. The saving throw DC of these spells is equal to 10 + the spell’s level + your key ability score modifier.
You’ve learned to use your knowledge of other mindscapes
to manifest one of your own: a binary mindscape in which to
challenge the minds of others. Once per day as a full action,
you can designate a creature within 60 feet as the target
of a psychic duel. That creature must succeed at a Will
save (DC = 10 + half your level + your key ability score
modifier) or be forced into a finite binary mindscape
with you. This mindscape is a circular open plain
with a radius equal to your level × 10 feet. Your
mental avatar and the avatar of the targeted
creature exist within the mindscape, starting
the same distance apart as you are in the
real world. Once the duel begins, the
avatars can move in any direction
they wish and no longer need to
correspond to their real‑world
locations or distance.
Your mental avatar acts immediately after you in
the initiative count and has all your same statistics; the
designated creature’s mental avatar functions in the same
way. Both avatars are subject to the traits of the mindscape,
which you define when you create the mindscape. Any
damage or effects a mental avatar takes are shared with
its real‑world counterpart (including death). Your real‑world
counterpart must spend a move action each round to
maintain the mindscape challenge, and you can maintain it
in this way for up to a number of rounds equal to half your
level + your key ability score modifier. If the real‑world target
of this ability moves beyond 600 feet from your real‑world
body, the mindscape immediately shatters. The real‑world
creature can spend a full action to attempt another Will save
to end the effect immediately.
Mindless creatures or creatures immune to
mind‑affecting effects cannot be targeted by this
ability. This ability counts as a mind-affecting effect.
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