Player > Augmentations > Biotech > Shock fist, tempest
Shock fist, tempest
Starfinder Armory p.87
Level: 20
Price: 1075000
System: Hand
MODEL | DAMAGE | CRITICAL |
Static | 1d12 E | Arc 1d4 |
Aurora | 2d12 E | Arc 2d4 |
Storm | 4d12 E | Arc 3d4 |
Tempest | 6d12 E | Arc 6d4 |
When you attack with this bioelectric organ implanted in the palm
of your hand, your unarmed strike loses the archaic and nonlethal
properties. You deal only the amount of damage listed for the
augmentation's model (plus additional damage from Weapon
Specialization, if applicable), even if you have other abilities that
increase your unarmed strike damage (such as natural weapons
or the Improved Unarmed Strike feat). You don't threaten squares
within your natural reach unless you have some other way to
do so (such as natural weapons or the Improved Unarmed Strike
feat). The hand in which this augmentation is installed must be
free to make an attack with it. Once you've used the shock fist
for a single attack, you can't use it again until you've rested for 10
minutes to regain Stamina Points.
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info