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Player > Weapon > Solarian Crystals > Electron crystal, least
Damage: +1d2 E
While in use, an electron crystal causes a solar weapon to crackle with electricity and dance with magnetic distortions. The user can control these distortions to dull a blow to the target, which many solarians consider to be a useful feature for incapacitating foes. An electron crystal polarizes the energy of a solar weapon, adding electricity damage and allowing you to convert all damage dealt to nonlethal. These crystals are available in shard, least, minor, lesser, standard, greater, and true versions.
|Electron crystal, shard||1||280||+1 E||—||—||Stun||ARM p.49|
|Electron crystal, minor||6||3850||+1d4 E||—||—||Stun||ARM p.49|
|Electron crystal, lesser||9||12100||+1d6 E||—||—||Stun||ARM p.49|
|Electron crystal, standard||12||30500||+3d4 E||—||—||Stun||ARM p.49|
|Electron crystal, greater||15||93000||+4d4 E||—||—||Stun||ARM p.49|
|Electron crystal, true||18||332000||+6d4 E||—||—||Stun||ARM p.49|
You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.