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Player > Weapon > Solarian Crystals > Tauon crystal, standard
Damage: +2d4 E
A tauon crystal helps a solarian overwhelm the senses of foes with intense flashes of light and electricity. When this crystal is set to stun, the damage dealt by the solar weapon is nonlethal.
|Tauon crystal, least||1||235||+1 E||Staggered||—||Stun||PWD p.194|
|Tauon crystal, minor||4||1850||+1d3 E||Staggered||—||Stun||PWD p.194|
|Tauon crystal, lesser||7||6000||+1d4 E||Staggered||—||Stun||PWD p.194|
|Tauon crystal, greater||13||48400||+3d4 E||Staggered||—||Stun||PWD p.194|
|Tauon crystal, true||16||161000||+3d8 E||Staggered||—||Stun||PWD p.194|
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon's attacks are nonlethal. See page 252 for more about how nonlethal damage works.