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Player > Weapon > Solarian Crystals > Z-boson crystal, standard
Critical: Push (20 ft.)
This specialized weapon crystal causes a solar weapon to twist energy, momentum, and even stranger forces around it. A weapon enhanced with a z-boson crystal deals increased damage and can sometimes give a target unexpected momentum, hurling it backward. Z-boson crystals are fairly esoteric and can be found in shard, least, minor, lesser, standard, greater, and true versions.
|Z-boson crystal, shard||1||115||+1||Push (5 ft.)||—||—||ARM p.49|
|Z-boson crystal, least||4||1950||+1d2||Push (5 ft.)||—||—||ARM p.49|
|Z-boson crystal, minor||7||7000||+1d4||Push (10 ft.)||—||—||ARM p.49|
|Z-boson crystal, lesser||10||17500||+1d8||Push (10 ft.)||—||—||ARM p.49|
|Z-boson crystal, greater||16||177500||+3d8||Push (25 ft.)||—||—||ARM p.49|
|Z-boson crystal, true||19||561000||+4d8||Push (30 ft.)||—||—||ARM p.49|
The target is pushed the listed distance away from you. If the target runs into an obstacle, it stops moving and falls prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.