The Hidden Truth

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Player > Spells > Pressurize

Pressurize

Starfinder Adventure Path #36: Professional Courtesy (Fly Free or Die 3 of 6) p.53

Level Technomancer 1; Witchwarper 1
School transmutation (water)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius sphere
Duration concentration + 1 round
Saving Throw Fortitude half (see text); Spell Resistance yes

You increase the water pressure in pressurize's area, dealing 2d10 bludgeoning damage to creatures that enter or start their turn in the area; this damage isn't reduced as a result of being underwater. Succeeding at the saving throw reduces damage by half. A creature that fails its saving throw by 10 or more must immediately attempt a Constitution check to hold its breath as if it had run out of air; if it fails, it becomes unconscious but stable and continues to suffocate normally unless moved out of the area or the spell ends.

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