Player > Spells > Make Mischief
Starfinder Adventure Path #35: Merchants of the Void (Fly Free or Die 2 of 6) p.55
Level Mystic 2; Technomancer 2
Casting Time 1 standard action
Duration 1 round/level (D)
While this spell lasts, nearly invisible tendrils of energy surround you. As part of casting this spell or as a move action once per round, you can direct the energy to do one of the following.
- Attempt a dirty trick combat maneuver as a melee attack against an adjacent creature. When attempting this melee attack, you can use your key ability score modifier in place of your Strength modifier.
- Direct bothersome and distressing sensations against an adjacent creature. That creature must succeed at a Will save (DC = 12 + your key ability score modifier) or become flat-footed until the beginning of your next turn.
- Grant you concealment until the start of your next turn.