Player > Spells > Logic Bomb
Level Technomancer 2
Casting Time 1 standard action
Targets one computer system or module
Duration 1 day/level or until triggered
Saving Throw see text; Spell Resistance see text
You infuse one computer system or module with protective energy, inuring it against attempts to access it.
As long as this spell is in effect, the first time a creature unsuccessfully attempts to access, destroy, or manipulate the affected computer system or module (using the Computers skill or otherwise), it takes 6d6 damage (either cold, electricity, or fire damage; you choose when casting the spell, and the spell gains the appropriate descriptor). The creature can attempt a Fortitude saving throw for half damage, and spell resistance applies. This damage is in addition to any negative effects the creature suffers due to the system’s other countermeasures.