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Player > Spells > Irradiate

Irradiate

Starfinder Core Rulebook p.362

Level Mystic 3; Technomancer 3; Witchwarper 3
School conjuration (creation, disease, poison, radiation)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Area 10-ft.-radius spread; see text
Duration instantaneous
Saving Throw Fortitude partial, see text; Spell Resistance no

This spell floods the area of effect with dangerous radiation. The strength of the radiation you create depends on your caster level, as detailed below. The central irradiated area is always a 10-foot-radius spread that expands normally per the rules for radiation areas of effect. Creatures within the area are exposed to the radiation only once; the radiation does not linger in the area. The saving throw to resist the radiation effects is set by the spell rather than the standard save DC for radiation.

Caster LevelRadiation Level
6th or lowerLow
7th–9thMedium
10th–16thHigh
17th or higherSevere

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