Player > Spells > Polymorph
Polymorph
Starfinder Alien Archive 2 p.145
Level Mystic 1-6; Technomancer 1-6; Witchwarper 1-6
School transmutation (polymorph)
Casting Time 1 round
Range close (25 ft. + 5 ft./2 levels)
Targets one willing creature
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance yes (harmless)
You change a willing target's shape into a predetermined
polymorphed form of your choice. When you select this
spell as a spell known, you design four polymorphed forms
for each spell level at which you can cast this spell. These
forms should be premade, following the rules for spells with
the polymorph descriptor (starting on page 141) and the
restrictions for each spell level of this spell, and be as ready
to use in play as all other aspects of a character are. Each time
you gain a character level, you can change which forms you
have available.
You choose which of these predetermined polymorph
forms the target changes into each time you cast the spell.
1st: Casting polymorph as a 1st-level spell allows you to
transform the target into one of the four 1st-level polymorphed
forms you know. Your polymorphed forms must comply with
the additional restrictions that follow. Unlike most polymorph
effects, these forms are close enough to the target's true form
to make the target recognizable, and they cannot duplicate
any other specific individual. Each form must be of the animal
or humanoid type. You can target only creatures that are
Small or Medium with this spell, and all your polymorphed
forms must be Small or Medium.
CR: The maximum CR is 1.
Defenses: The form can grant DR 1/magic or resistance 2 to
one energy type.
Movement: The form can grant a land speed of up to 30
feet or a swim speed of up to 20 feet.
Racial Traits: You cannot grant racial traits.
Senses: The form can grant low-light vision or tracking
(scent), but not both.
2nd: Casting polymorph as a 2nd-level spell allows you
to completely transform the target into one of the four 2ndlevel
polymorphed forms you know. Your polymorphed forms
must comply with the additional restrictions that follow. Each
form must be an animal, fey, humanoid, magical beast, or
monstrous humanoid. All your polymorphed forms must be
Small or Medium.
CR: The maximum CR is 3.
Defensive Abilities: The form can grant DR 2/magic or
resistance 5 to one energy type.
Racial Traits: The form can grant only one racial trait to
each polymorphed form, and you can't grant racial traits that
include spell-like abilities.
Senses: The form can grant one of the following options:
blindsense (scent) out to 5 feet, darkvision out to 60 feet, lowlight
vision, or tracking (scent).
Speed: The form can grant the target a maximum land
speed of 40 feet, climb speed of 20 feet, or swim speed of
30 feet.
3rd: Casting polymorph as a 3rd-level spell allows you to
completely transform the target into one of the four 3rd-level
polymorphed forms you know. Your polymorphed forms must
comply with the additional restrictions that follow. Each form
must be an aberration, animal, fey, humanoid, magical beast,
monstrous humanoid, or vermin. See the vermin benefits in
the Type and Subtype section of the polymorph rules. All your
polymorphed forms must be Small or Medium.
CR: The maximum CR is 6.
Defensive Abilities: The form can grant DR 3/magic,
resistance 5 to two different energy types, or resistance 10
to one energy type.
Racial Traits: The form can grant up to two racial traits
(which must be from the same race) to each polymorphed
form, one of which can include spell-like abilities.
Senses: The form can grant one of the following options:
blindsense (scent, sound, or vibration) out to 15 feet,
darkvision out to 60 feet, low-light vision, or tracking (scent).
Speed: The form can grant the target a maximum land
speed of 40 feet, a burrow speed of up to 20 feet, a climb
speed of 20 feet, a fly speed of 20 feet (Ex) with clumsy
maneuverability, or a swim speed of 30 feet.
4th: Casting polymorph as a 4th-level spell allows you to
completely transform the target into one of the four 4th-level
polymorphed forms you know. Your polymorphed forms must
comply with the additional restrictions that follow. Each form
must be an aberration, animal, fey, humanoid, magical beast,
monstrous humanoid, or vermin. See the vermin benefits in
the Type and Subtype section of the polymorph rules. All your
polymorphed forms must be Small, Medium, or Large.
CR: The maximum CR is 9.
Defensive Abilities: The form can grant DR 5/magic, resistance
5 to three different energy types, resistance 10 to two different
energy types, or resistance 15 to one energy type.
Racial Traits: The form can grant up to two racial traits to
each polymorphed form; one can include spell-like abilities.
Senses: The form can grant one of the following options:
blindsense (scent, sound, or vibration) out to 30 feet,
blindsight (scent, sound, or vibration) out to 5 feet, darkvision
out to 60 feet and low-light vision, or tracking (scent).
Speed: The form can grant the target a maximum land
speed of 40 feet, a burrow speed of up to 30 feet, a climb
speed of 30 feet, a fly speed of 30 feet (Ex) with clumsy
maneuverability, or a swim speed of 40 feet.
5th: Casting polymorph as a 5th-level spell allows you to
completely transform the target into one of the four 5th-level
polymorphed forms you know. Your polymorphed forms must
comply with the additional restrictions that follow. Each form
must be an aberration, animal, construct (only if cast as a
technomancer spell), elemental, fey, humanoid, magical beast,
monstrous humanoid, plant (only if cast as a mystic spell),
or vermin. See the construct, elemental, plant, and vermin
benefits in the Type and Subtype section of the polymorph
rules. All your polymorphed forms must be Tiny, Small,
Medium, or Large.
CR: The maximum CR is 12.
Defensive Abilities: The form can grant DR 5/—, resistance
10 to three different energy types, resistance 15 to two
different energy types, or resistance 20 to one energy type.
Racial Traits: The form can grant up to three racial traits to
each polymorphed form; one can include spell-like abilities.
Senses: The form can grant one of the following options:
blindsense (scent, sound, or vibration) out to 30 feet,
blindsight (scent, sound, or vibration) out to 15 feet, darkvision
out to 90 feet and low-light vision, or tracking (scent).
Speed: The form can grant the target a maximum land
speed of 40 feet, a burrow speed of up to 40 feet, a climb
speed of 40 feet, a fly speed of 40 feet (Ex) with average
maneuverability, or a swim speed of 40 feet.
6th: Casting polymorph as a 6th-level spell allows you to
completely transform the target into one of the four 6thlevel
polymorphed forms you know. Your polymorphed
forms must comply with the additional restrictions that
follow. Each form must be an aberration, animal, construct
(only if cast as a technomancer spell), elemental, fey,
humanoid, magical beast, monstrous humanoid, plant
(only if cast as a mystic spell), undead, or vermin. See the
construct, elemental, plant, undead, and vermin benefits in
the Type and Subtype section of the polymorph rules. All
your polymorphed forms must be Diminutive, Tiny, Small,
Medium, Large, or Huge.
CR: The maximum CR is 15.
Defensive Abilities: The form can grant DR 5/—, resistance
10 to three different energy types, resistance 15 to two
different energy types, resistance 20 to one energy type, or
immunity to disease, poison, or radiation.
Racial Traits: The form can grant up to four racial traits to
each polymorphed form; one can include spell-like abilities.
Senses: The form can grant one of the following options:
blindsense (scent, sound, or vibration) out to 30 feet, blindsight
(scent, sound, or vibration) out to 15 feet, darkvision out to
90 feet and low-light vision, or tracking (scent).
Speed: The form can grant the target a maximum land
speed of 60 feet, a burrow speed of up to 60 feet, a climb
speed of 60 feet, a fly speed of 60 feet (Ex) with perfect
maneuverability, or a swim speed of 60 feet.
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