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Player > Spells > Mislead

Mislead

Starfinder Core Rulebook p.366

Level Technomancer 5
School illusion
Casting Time 1 standard action
Range personal; see text
Effect one illusory double
Duration 1 round/level (D) and concentration + 3 rounds; see text
Saving Throw none or Will disbelief, see text; Spell Resistance no

You become invisible (as greater invisibility), and at the same time, a figment double of you (as per a 3rd-level casting of holographic image) appears. The double appears within close range (25 feet + 5 feet/2 levels) but thereafter moves as you direct it (which requires concentration beginning on the first round after the casting). You can make the figment appear superimposed perfectly over your own body so that observers don’t notice an image appearing and you turning invisible. You and the figment can then move in different directions. The double moves at your speed and can talk and gesture as if it were real, but it can’t attack or cast spells, though it can pretend to do so.
The illusory double lasts as long as you concentrate upon it plus 3 additional rounds. After you cease concentration, the illusory double continues to carry out the same activity until the duration expires. The invisibility lasts for 1 round per level, regardless of concentration.


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