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Player > Spells > Synapse Overload
Level Technomancer 5
School divination (mind-affecting)
Casting Time 1 standard action
Targets one living creature
Saving Throw Fortitude partial; Spell Resistance yes
To affect the target, you must hit with a melee attack against its EAC; you can add your key ability score modifier to this attack roll instead of your Strength modifier if it is higher. You then overload the targetâ€™s mind, causing the targetâ€™s synapses to violently trigger. The target takes 18d8 damage and is staggered for 1 minute. A target can negate the staggered effect with a successful Fortitude saving throw, but still takes full damage.
Casting this spell doesnâ€™t provoke attacks of opportunity.