Player > Spells > Rapid Repair
Level Technomancer 5
Casting Time 1 standard action
Targets one construct or weapon
Duration 1 minute
Saving Throw Fortitude negates (harmless, object); Spell Resistance yes (harmless, object)
On each round, the target construct or weapon regains 2d8 Hit Points. This does not stack with any fast healing the construct or weapon already has. You can’t target a construct or weapon that has been brought to 0 Hit Points or destroyed.
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