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Player > Spells > Resistant Armor, Lesser

Resistant Armor, Lesser

Starfinder Core Rulebook p.374

Level Mystic 3; Technomancer 3
School abjuration
Casting Time 1 standard action
Range touch
Targets one creature wearing armor
Duration 10 minutes/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

Lesser resistant armor grants the target (and its gear) protection from your choice of either kinetic damage or energy damage. If you choose kinetic damage, the target and her gear gain DR 5/— that protects against bludgeoning, piercing, and slashing damage. If you choose energy damage, pick any two of acid, cold, electricity, fire, and sonic damage. The target and her gear gain energy resistance 5 that protects against the chosen types of energy. This damage reduction or energy resistance doesn’t stack with any damage reduction or energy resistance the target already has, and multiple castings of this spell don’t stack.


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