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Player > Spells > Hold Portal
Starfinder Core Rulebook p.359
Level Technomancer 1; Witchwarper 1; Precog (Playtest) 1
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets one portal up to 20 sq. ft./level
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
This spell magically holds shut a door, gate, shutter, or window of any standard material (metal, plastic, stone, wood, and so on), or it reinforces an electronic lock. The magic affects the portal just as if it were securely closed and normally locked. A knock spell or a successful dispel magic spell can negate a hold portal spell.
Add 5 to the normal DC for forcing open a portal or hacking an electronic lock affected by this spell.