Player > Spells > Reanimate Construct
Reanimate Construct
Starfinder Near Space p.157
Level Mystic 4; Technomancer 4; Precog (Playtest) 4
School transmutation
Casting Time 1 standard action
Range touch
Targets one destroyed construct creature
Duration instantaneous
Saving Throw none; Spell Resistance no
This spell turns a destroyed construct into a creature that
obeys your spoken commands. As a standard action, you can
instruct a reanimated construct to either follow you or attack
any creature (or type of creature) within 100 feet. This spell
otherwise functions like animate dead, and constructs you
reanimate with this spell count against the total amount of
undead you can control with that spell (and vice versa).
The reanimated construct is similar to a fully functional
version of that creature with the following changes.
It has only half of its original Hit Points; any
technological gear functions without batteries but
technological weapons that require a charge deal
only half damage; and it does not regain any
uses of consumable items or weapons, such as
grenades, or daily-use abilities. The reanimated
construct is treated as both magical and
technological for all effects (whichever type
allows an ability to affect them for abilities
that affect only one type, and whichever is
worse for abilities that affect both types).
The target construct must be mostly intact; creatures
that have self-destructed, been disintegrated, been used as
the target of a spell with “junk” in its name, and the like are not
valid targets for this spell.
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