The Hidden Truth

Click to join Playtest

Player > Spells > Spider Climb

Spider Climb

Starfinder Core Rulebook p.378

Level Mystic 2; Technomancer 2
School transmutation
Casting Time 1 standard action
Range touch
Targets one creature
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

The target can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. An affected creature with four limbs must have three limbs free (not holding equipment or being used to perform skills and so on) to climb in this manner. A creature with six limbs needs only four available. In general, other creatures must have 75% of their limbs available to benefit from this spell. The target gains a climb speed of 20 feet (and the +8 racial bonus to Athletics checks to climb granted by that climb speed); furthermore, it doesn’t need to attempt Athletics checks to climb to traverse a vertical or horizontal surface (even upside down). An affected creature climbing in this way is not flat-footed while climbing, and opponents get no special bonus to their attacks against it. The creature, however, can’t use the run action while climbing.


Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info