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Player > Spells > Reality Leap
Starfinder Character Operations Manual p.140
Level Witchwarper 2
School conjuration (teleportation)
Casting Time 1 standard action
Range long (400 ft. + 40 ft./level)
Saving Throw none, Will negates (object); Spell Resistance no, yes (object)
You open an unstable tear in reality and leap into the unknown,
emerging at another nearby but unpredictable point in this
version of existence. When you cast this spell, you state the
direction you wish to travel, the distance within range, and
the specific square in which you’re trying to arrive. You can
bring along objects, provided their weight doesn’t exceed your
maximum load. You travel the correct direction and distance,
but you have a 50% chance to arrive elsewhere than your
intended square. If you do, use the Missing with a Thrown
Weapon diagram (Starfinder Core Rulebook 245) to determine
the direction you deviate from the intended destination.
You arrive 1d6 squares away in that direction, although your
deviation cannot cause you to exceed this spell’s range. If you
arrive in a place already occupied by a solid object or body, you
take 1d6 damage and are shunted to the nearest open space
with a suitable surface.