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Player > Spells > Confusion
Starfinder Core Rulebook p.344
Level Mystic 4; Witchwarper 4; Precog (Playtest) 4
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Area 15-ft.-radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
D% | Behavior |
---|---|
1-25 | Act normally. |
26-50 | Do nothing but babble incoherently. |
51-75 | Deal 1d8 + Str modifier damage to self with item in hand. |
76-100 | Attack nearest creature. |
This spell causes confusion in all creatures in the area, making
them unable to determine their actions. Any confused creature
that is attacked automatically attacks or attempts to attack
its attackers on its next turn, as long as it is still confused at
the start of its next turn. Note that a confused creature will
not make attacks of opportunity against any foe that it is not
already devoted to attacking (either because of its most recent
action or because it has just been attacked). For confused
creatures that have not been attacked, roll on the following
table at the start of each affected creature's turn each round to
see what it does in that round.
A confused creature that can't carry out the indicated action
does nothing but babble incoherently. Attackers are not at any
special advantage when attacking a confused target.
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