The Hidden Truth

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Player > Spells > Miasma


Starfinder Character Operations Manual p.138

Level Mystic 4; Witchwarper 4
School conjuration (creation, poison)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Area 30-ft.-radius spread
Duration 1 round/level
Saving Throw Fortitude partial; see text; Spell Resistance no

You turn the atmosphere in your immediate area into a hazy, green miasma that does not flow like normal air. It instead remains in its area for the duration and penetrates armor environmental protections. Creatures within the miasma have concealment against attackers. A creature that breathes in the miasma must attempt a Fortitude saving throw. On a failure, the creature is nauseated while it remains in the area and is sickened for a number of rounds equal to your caster level once it leaves the area. If the creature succeeds at its saving throw, it is instead sickened while in the spell's area and unaffected after leaving that area. If a creature leaves the spell's area but reenters it, the creature must attempt a new saving throw.

THT Note: Miasma is listed as a level 4 Mystic spell on page 130 of Character Operation Manual and listed as a level 1 Mystic spell on page 138 of Character Operation Manual. Until a FAQ or Errata is provided, THT will be displaying the spell as level 4 to match it's Witchwarper level.

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