Support United Paizo Workers! Click here for more details!
Player > Spells > Charm Person
Starfinder Core Rulebook p.342
Level Mystic 1; Witchwarper 1
School enchantment (charm, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes
This charm makes a humanoid creature regard you as its trusted
friend and ally (treat the target's attitude as friendly). If the
creature is currently being threatened or attacked by you or
your allies, however, it receives a +5 bonus to its saving throw.
The spell does not enable you to control the charmed
creature as if it were an automaton. It is unlikely to attempt
to harm you, but it is also unlikely to attack any of its true
friends or allies. You can try to give the target suggestions, but
you must succeed at an opposed Charisma check to convince it
to do anything it wouldn't ordinarily do. (Retries of this check
are not allowed.) An affected creature never obeys suicidal
or obviously harmful suggestions. Any act by you or your
apparent allies that threatens the charmed creature breaks the
spell. You must speak the creature's language to communicate
your suggestions, or else be good at pantomiming.
Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info