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Player > Spells > Modify Memory
Starfinder Core Rulebook p.366
Level Mystic 5; Witchwarper 5; Precog (Playtest) 5
School enchantment (compulsion, mind-affecting)
Casting Time 1 round; see text
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration permanent
Saving Throw Will negates; Spell Resistance yes
You reach into the target's mind and modify up to 5 minutes of its memories in one of the following ways.
Casting the spell takes 1 round. If the target fails its saving throw, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory you want to modify) visualizing the memory you wish to modify in the target. If your concentration is disturbed before the visualization is complete, or if the target moves beyond the spell's range at any point during this time, the spell fails.
A modified memory does not necessarily affect the target's actions, particularly if it contradicts the creature's natural inclinations. An illogical modified memory is usually dismissed as a bad dream, a hallucination, or another similar excuse.
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