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Player > Spells > Crush Skull
Level Mystic 5; Witchwarper 5
School necromancy (death)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Saving Throw Fortitude partial; Spell Resistance yes
You manipulate the energy that swirls around the targetâ€™s head, pulling it inward and potentially crushing its skull. You must make a ranged attack against the targetâ€™s EAC to ensure this spell hits the necessary weak spots in the targetâ€™s head, but you can add your key ability score modifier to this attack roll instead of your Dexterity modifier if it is higher. If you hit and the target fails a Fortitude saving throw, it takes 18d8 damage. If the target succeeds at its saving throw, it instead takes 4d8 damage. The target might die from damage even if it succeeds at its saving throw; in this case, the spell is not a death effect. This spell has no effect against living creatures that donâ€™t have an anatomical head.