Player > Spells > Stabilize
Level Mystic 0; Precog (Playtest) 0
School conjuration (healing)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
If the target of this spell has 0 Hit Points and is dying, it automatically stabilizes. If the creature later takes damage, it is no longer stable.