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Player > Spells > Slithering Chain

Slithering Chain

Starfinder Adventure Path #12: Heart of Night (Signal of Screams 3 of 3) p.53

Level Mystic 1
School conjuration (summoning) [emotion, fear, mind-affecting]
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Effect a chain (or chains) sharpened at one end
Duration instantaneous
Saving Throw Will partial, see text; Spell Resistance no

You call forth a chain from the Shadow Plane, causing it to burst out from the ground and attempt to hinder a target within the spell’s range. The chain attempts a trip combat maneuver against the target; its attack bonus is equal to your base attack bonus + your key ability score modifier + 4. If the chain successfully trips the target, that target must attempt a Will saving throw or become shaken for 1d4 rounds.
You can cast this spell as a full action. If you do, you summon two chains instead of one. Each chain attempts its combat maneuver separately and they must attack two different targets within the spell’s range.

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