The Hidden Truth

Click to join Playtest

Player > Spells > Miracle

Miracle

Starfinder Core Rulebook p.366

Level Mystic -
School evocation
Casting Time 1 standard action
Range see text
Area, Effect, or Targets see text
Duration see text
Saving Throw see text; Spell Resistance yes

When you cast miracle, you state what you would like to have happen and request that the power to which you are connected intercede. A request that is out of line with the power’s nature is refused. A miracle can do any of the following things.

At the GM’s discretion, you may try to use a miracle to produce greater effects than these, but doing so may be dangerous or the spell may have only a partial effect.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are the same as for a 7th-level spell. For the purpose of other effects that depend on spell level, miracle counts as a 9th-level spell.


Website owned by Mark von Drake. All content on this website owned by Paizo Inc. Privacy policy can be found here.
Contact: markvondrake@thehiddentruth.info