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GM > Starship > Starship-Scale Creature List > Swarm Fleetfury
Starfinder Adventure Path #19: Fate of the Fifth (Attack of the Swarm! 1 of 6) p.60
CE Tiny starship monstrous humanoid
Speed 12; Maneuverability good (turn 1)
AC 15; TL 15
HP 35; DT —; CT 7
Shields none
Attack (Forward) light torpedo launcher (2d8)
Power Core Micron Light (50 PCU); Drift Engine none; Systems basic short-range sensors, basic computer, mk 2 armor, mk 2 defenses; Expansion Bays none
Modifiers +2 Computers (sensors only)
Other Abilities fleet mind, living starship, void adaptation
Pilot Computers +7 (1 rank), Piloting +8 (1 rank)
Gunner gunnery +5 (1st level)
Environment any vacuum
Organization pair or wing (3–6)
Fleet Mind (Ex) Like the individual Swarm components,
Swarm starships are bound together into a singular
hive mind through a blend of radio, quantum, and
telepathic communication. All Swarm starships within
10 hexes of each other are in constant communication;
if one is aware of a threat, all are. (Such awareness
can spread along a “chain†of Swarm starships under
appropriate circumstances, potentially alerting distant
Swarm vessels.) Swarm vessels can also communicate
telepathically with all Swarm creatures within 10 hexes.
Living Starship (Ex) A fleetfury is a
collection of symbiotic creatures so
large that it functions as a starship
(and thus engages in only starship combat). A network
of connected brains commands these bioengineered
Swarm components that act as a unified organism. This
network allows the fleetfury to take crew actions using
the skill bonuses, ranks, and level listed in Crew Actions
above. Modifiers for the fleetfury’s size, speed, and
maneuverability are already factored into its statistics.
Critical damage to life support instead damages this
network of brains, with the critical effect applying
to gunnery checks, in addition to any penalties from
weapons array critical damage. Critical damage to crew
has no effect on a fleetfury, due to the adaptability of its
components.
Swarm fleetfuries are composed of several living
bioengineered components crafted into the shape of a small,
maneuverable starship. Like the members of the Swarm,
fleetfuries have the ability to telepathically communicate
with all other Swarm starships, acting with a single purpose
without the need for a central command ship. Fleetfuries
are often used as weapons of terror, deployed in massive
numbers separated into individual wings to overwhelm and
demoralize enemies.
An individual fleetfury isn’t particularly well equipped or
well armored for an extended battle. Its only weapon is an
organic torpedo launcher, which a fleetfury can fire only five
times before it loses its offensive capabilities. At that point,
a fleetfury usually abandons combat, as another group of
vessels closes in. A Swarm armada usually launches wave
after wave of fleetfuries at the start of massive space battles,
knowing that most of them will be destroyed in the fracas,
though at great cost to their foes.
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