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GM > Starship > Starship List > ATech Immortal
Starfinder Core Rulebook p.311
Huge cruiser
Speed 8; Maneuverability average (turn 2); Drift 1
AC 22; TL 22
HP 230; DT 5; CT 46
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) particle beam cannon (3d4×10)
Attack (Port) light plasma cannon (2d12)
Attack (Starboard) light plasma cannon (2d12)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Nova Ultra (300 PCU); Drift Engine Signal Basic; Systems basic long-range sensors, crew quarters (good), mk 4 armor, mk 4 defenses, mk 3 duonode computer; Expansion Bays cargo holds (3), life boats, medical bay, shuttle bay
Modifiers +3 any two checks per round, +2 Computers; Complement 60
Captain Bluff +19 (10 ranks), Computers +21 (10 ranks), Diplomacy +19 (10 ranks), Engineering +19 (10 ranks), gunnery +15, Intimidate +19 (10 ranks)
Engineer (1 officer, 20 crew) Engineering +19 (10 ranks)
Gunners (3 officers, 10 crew each) gunnery +15
Pilot (1 officer, 3 crew) Piloting +19 (10 ranks)
Science Officer Computers +21 (10 ranks)
Severe and pugnacious, the Immortal is the workhorse capital ship of military fleets like those of the Stewards and the Knights of Golarion. Thickly armored and loaded with weapons, this cruiser rarely needs to fire a shot in most conflicts, as its mere appearance in-system can stop a conflict cold and send all but the most militant threats running for the safety of the Drift.
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