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GM > Starship > Starship List > Dominion Seeder
Starfinder Alien Archive 2 p.113
Large destroyer
Speed 10; Maneuverability average (turn 2); Drift 2
AC 30; TL 32
HP 210; DT —; CT 42
Shields heavy 420 (forward 105, port 105, starboard 105, aft 105)
Attack (Forward) gravity gun (6d6), plasma cannon (5d12)
Attack (Port) light plasma cannon (2d12)
Attack (Starboard) light plasma cannon (2d12)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) light plasma cannon (2d12)
Power Core Gateway Heavy (400); Drift Engine Signal Booster; Systems advanced long-range sensors, computer countermeasures (feedback), crew quarters (common), mk 3 trinode computer, mk 8 armor, mk 11 defenses, self-destruct system; Expansion Bays cargo holds (2), guest quarters (common), science lab
Modifiers +3 to any 3 checks each round, +4 Computers (sensors only); Complement 1 shipmind
Shipmind Engineer Engineering +23 (13 ranks)
Shipmind Gunner gunnery +19
Shipmind Pilot Piloting +28 (13 ranks)
Shipmind Science Officer Computers +23 (13 ranks)
Shipmind (Ex) A Dominion seeder can be crewed entirely by a single shipmind, which can take up to 5 crew actions (in any role except captain) each round of starship combat using the listed bonuses.
A shipmind is an ooze of thick, bubbling yellowish liquid. Unlike
many oozes, this biological entity relies on a bizarre symbiosis
with technology to survive. The creature lives in a container
made of crystalline material and inorganic components, which
serves the ooze like a shell. Outside this container, a shipmind
is vulnerable and doomed to die, but this limited existence is
little hindrance to a shipmind, since its sole purpose is to pilot
starfaring vessels that serve the Dominion of the Black.
Dominion starships are bizarre amalgamations of organic
and inorganic components. Strange membranes hold bulkheads
and the hull together. Fibrous material resembling muscles
and connective tissue work some of the ships' mechanical
components, such as doors, while a web of nerve-like cables
carry power and data, and networks of tubules carry various
fluids. At the center of this network in the largest Dominion
ships is a shipmind, connected to everything through
disturbingly organic cables.
A shipmind has an intimate connection to its starship and
can survive as long as its craft does, sometimes for many
centuries. The creatures are cruel even to their supposed
allies, and they are given to fits of inexplicable behavior.
Seeders are the most common large Dominion starships.
Some are scouts or assault vessels with only a shipmind aboard,
while others travel with a crew of other entities affiliated with
the Dominion of the Black. These ships land on life-rich planets,
unleashing Dominion-allied creatures to infest the region
around the landing site, assimilating native organisms.
If left alone planetside for too long, a Dominion seeder's
shipmind can quickly degenerate, causing the ship's organic
aspects to also decay. In about a decade, the ship rots into
uselessness and the shipmind dies. During that time, the
shipmind might leave of its own accord, or it might spend its
remaining time brutally toying with any creature it can.
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