The Hidden Truth

Support United Paizo Workers! Click here for more details!

GM > Starship > Starship List > EJ Corp Negotiator

EJ Corp Negotiator TIER 5

Starfinder Adventure Path #36: Professional Courtesy (Fly Free or Die 3 of 6) p.0

Large Destroyer
Speed 4; Maneuverability average (turn 2); Drift 1
AC 17; TL 16
HP 170; DT —; CT 34
Shields medium 120 (forward 30, port 30, starboard 30, aft 30)
Attack (Forward) 2 heavy laser arrays (6d4; 5 hexes)
Attack (Port) light laser cannon (2d4; 5 hexes)
Attack (Starboard) light laser cannon (2d4; 5 hexes)
Attack (Aft) light laser cannon (2d4; 5 hexes)
Attack (Turret) light particle beam (3d6; 10 hexes)
Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; Systems budget short-range sensors, mk1 mononode computer, mk 2 defenses, mk 3 armor; Expansion Bays breaching pod, cargo holds (3)
Modifiers +1 to any 1 check per round; +2 Piloting; Complement 6 (minimum 6, maximum 20)

Crew


Captain Diplomacy +16 (5 ranks), gunnery +10 (5th level), Intimidate +16 (5 ranks)
Engineer Engineering +11 (5 ranks)
Gunners (2) gunnery +10 (5th level)
Pilot Piloting +11 (5 ranks)
Science Officer Computers +11 (5 ranks)

Description


Depending on who one asks, the Negotiator is either an aptly or terribly named ship model. While EJ Corp ostensibly created this ship to defuse tense situations, the Negotiator ultimately has one solution to any given problem: firepower. Often crewed by ex-military mercenaries pulled from the most hardscrabble corners of the galaxy, Negotiators are well known for not living up to their name; their crews typically issue hard ultimatums and resort to violence with little provocation. The Company isn’t known to waste any opportunity to acquire new starships, so standard operating procedure for Negotiator crews is to quickly blast through a “noncompliant” ship’s shields, then deploy a breaching pod full of combatants to convince the ship’s crew to stand down in person. Failing that, the Negotiator is expected to ram its target at full speed—but this is a tall tale spread by the Company to discourage resistance.
The Negotiator’s bristling armaments are meant to intimidate—as well as to distract from its relatively weak defenses and complete inability to give chase. However, the mere presence of its weaponry is often enough to discourage dissent, and it is often accompanied by hardier, faster ships that can compensate for its limitations.
Of course, if the Negotiator were all bark and no blasters, its reputation would erode quickly. The ship often proves its weapons’ effectiveness in brief, violent conflicts with competing interests in remote parts of the galaxy, where consequences for armed warfare are minor or nonexistent. The Company has deployed the Negotiator as a strikebreaker, breaking up would-be picketers with a few well-placed warning shots. A Negotiator’s high firepower, short effective range, and relatively low defenses make for explosive engagements that end quickly and conclusively—part of what makes them terrifying to those who dare to resist the Company.
When not actively squashing dissent or engaging in literal corporate warfare with competitors, Negotiators are most commonly spotted in EJ Corp blockades, which the Company commonly uses to protect its interests on remote planets with active terraforming or construction operations, such as Entha (page 62).

Found a bug? Click here!