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GM > Starship > Starship List > EP Stalwart

EP Stalwart TIER 11

Starfinder Adventure Path #24: The God-Host Ascends (Attack of the Swarm! 6 of 6) p.0

Huge cruiser
Speed 8; Maneuverability average (turn 2); Drift 1
AC 27; TL 26
HP 230; DT 5; CT 46
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) supermaser (2d8×10; 20 hexes)
Attack (Port) coilgun (4d4; 20 hexes)
Attack (Starboard) coilgun (4d4; 20 hexes)
Attack (Turret) heavy antimatter missile launcher (10d10; 20 hexes)
Power Core Gateway Light (300 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (common), mk 1 duonode computer, mk 8 armor, mk 8 defenses; Expansion Bays cargo hold, escape pods (12), medical bay, passenger seating, tech workshop
Modifiers +1 to any two checks per round, +4 Computers (sensors only), +1 Piloting; Complement 60 (minimum 20, maximum 100)

Crew


Captain Computers +18 (11 ranks), Diplomacy +20 (11 ranks), Engineering +18 (11 ranks), Intimidate +20 (11 ranks), Piloting +18 (11 ranks)
Engineer (1 officer, 16 crew) Engineering +20 (11 ranks)
Gunner (3 officers, 6 crew each) gunnery +20 (11th level)
Pilot (1 officer, 10 crew) Piloting +25 (11 ranks)
Science Officer (2 officers, 4 crew each) Computers +20 (11 ranks)

Description


Although the closest planet to Suskillon's sun is a rocky world devoid of native life, it is the site of one of the system's most highly regarded starship manufacturers. The Echidea Powder corporation earned its solid reputation by manufacturing durable and reliable civilian starships, but it has recently landed a lucrative military contract. EP's initial military offering is the impressive Stalwart cruiser, a massive vessel built around its two main weapons: a forward-mounted supermaser and a cluster of devastating antimatter missiles.
Efficiency is a key design consideration of the Stalwart. Accommodations aboard the vessel are sparse at best, and the Stalwart's power systems are remarkably streamlined, rerouting energy automatically to vital tasks. However, the ship's heavy power load means that most of the ship's other systems flicker briefly whenever the supermaser is fired. Those unfamiliar with this effect might momentarily fear a ship-wide power outage, but experienced hands know that these brownouts are par for the course.
The Stalwart works best in medium-range engagements against other large starships; its focused weaponry means it fares poorly against hordes of smaller, faster ships and must rely on allied support in dense engagements. Although not designed as a troop transport, the Stalwart's internal configuration is customizable, and each of its side cargo bays can be quickly repurposed to carry vehicles or ranks of troops.

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