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GM > Starship > Starship List > Excoriation Combine Alcazar

Excoriation Combine Alcazar TIER 10

Starfinder Adventure Path #18: Assault on the Crucible (Dawn of Flame 6 of 6) p.0

Huge cruiser
Speed 6; Maneuverability average (turn 2); Drift 1
AC 24; TL 23
HP 230; DT 5; CT 46
Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)
Attack (Forward) superlaser (2d4×10)
Attack (Port) light plasma torpedo launcher (3d8)
Attack (Starboard) light plasma torpedo launcher (3d8)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Nova Ultra (300 PCU); Drift Engine Signal Basic; Systems asic medium-range sensors, crew quarters (luxurious), mk 3 duonode computer, mk 6 armor, mk 6 defenses; Expansion Bays cargo holds (2), life boats (2), medical bay, tech workshop
Modifiers +3 to any 2 checks per round, +2 Computers (sensors only), +1 Piloting; Complement 81 (minimum 20, maximum 100)

Crew


Captain (1 officer, 4 crew) Diplomacy +18 (10 ranks), gunnery +13, Intimidate +20 (10 ranks), Piloting +16 (10 ranks)
Engineer (2 officers, 15 crew each) Engineering +18 (10 ranks)
Gunners (4 officers, 4 crew each) gunnery +15 (10th level)
Pilot (1 officer, 5 crew) Piloting +18 (10 ranks)
Science Officer (2 officers, 8 crew each) Computers +18 (10 ranks)

Description


Whether soaring through the open spaces of the Plane of Fire or traveling across the open void of the Material Plane, many efreeti warlords prefer the obscene luxury and protection provided by Excoriation Combine Alcazar cruisers. These impressive vessels boast an inordinate amount of defense in the form of layered armor plating and a shield system far in excess of that found on similarly sized vessels. A single superlaser capital weapon balances this defensive abundance, allowing an Alcazar to contribute to combat situations without getting too close to the front lines. Most efreeti captains prefer to linger near the back of the battlefield, allowing supporting vessels, such as the Excoriation Combine Jezail, to hassle and distract enemies up close. Most recognize that an Alcazar lacks the offensive output of ships similar in size, but noble efreet prefer to survive a conflict unscathed while allied vessels perform the up-close ship-to-ship combat.
The majority of Alcazar cruisers lazily glide through the Plane of Fire, some acting as mobile fortresses for minor efreeti nobles or as forward operating bases for Dominion of Flame military officers. However, a handful of these vessels operate on the Material Plane, and some have even fallen into non-efreeti hands. The most notable example of this is a band of pirates operating in Near Space known as Ymeria's Swords, in honor of the evil elemental lord of Fire. Ymeri's Swords operate out of a modified Alcazar dubbed Princess of the Inferno, which has swapped out several of the vessel's normal tracking weapons with additional laser batteries. Another heavily damaged Alcazar was found only months ago, orbiting an irregular blue sun in a region of the Vast known as Kazmurg's Absurdity.

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