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GM > Starship > Starship List > Infernex Interdictus
Huge cruiser
Speed 8; Maneuverability average (turn 2); Drift 2
AC 28; TL 25
HP 255; DT 5; CT 51
Shields heavy 280 (forward 100, port 60, starboard 60, aft 60)
Attack (Forward) super x-laser cannon (3d4×10)
Attack (Port) light plasma cannon (2d12)
Attack (Starboard) light plasma cannon (2d12)
Attack (Turret) gravity gun (6d6)
Power Core Nova Heavy (200 PCU), Nova Light (150 PCU); Drift Engine Signal Booster; Systems advanced mid-range sensors, crew quarters (common), mk 4 duonode computer, mk 5 defenses, mk 7 armor; Expansion Bays brigs (2), cargo holds (2), Drift shadow projector, medical bay
Modifiers +4 any two checks per round, +4 Computers; Complement 42
Captain Computers +27 (13 ranks), Diplomacy +28 (13 ranks), gunnery +20, Intimidate +28 (13 ranks), Piloting +23 (13 ranks)
Engineers (2 officers, 6 crew each) Engineering +28 (13 ranks)
Gunners (3 officers, 4 crew each) gunnery +25
Pilot (1 officer, 3 crew) Piloting +28 (13 ranks)
Science Officers (2 officers, 3 crew each) Computers +32 (13 ranks)
The Hellknights send in an Infernex Interdictus when they wish to stop other vessels in their tracks and bring in their crews alive. The combination of gravity gun and Drift shadow projector makes an Interdictus difficult to escape from.
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