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GM > Starship > Starship List > Multifold Industries Harvester

Multifold Industries Harvester TIER 14

Starfinder Adventure Path #33: Dominion's End (Devastation Ark 3 of 3) p.0

Gargantuan carrier
Speed 4; Maneuverability poor (turn 3); Drift 1
AC 27; TL 26
HP 330; DT 10; CT 66
Shields heavy 240 (forward 60, port 60, starboard 60, aft 60)
Attack (Forward) heavy laser cannon (4d8; 10 hexes), heavy torpedo launcher (5d8; 20 hexes)
Attack (Turret) flak thrower (3d4), railgun (8d4)
Power Core Gateway Heavy (400 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, data net, mk 5 duonode computer, mk 7 armor, mk 7 defenses; Expansion Bays hangar bay, sealed environment chamber, science lab, tech workshop, cargo holds (3)
Modifiers +5 to any two checks per round, +4 Computers, –1 Piloting; Complement 200 (minimum 75, maximum 200)

Crew


Captain (plus 4 officers) Computers +25 (14 ranks), Diplomacy +25 (14 ranks), Engineering +25 (14 ranks), gunnery +20 (14th level), Intimidate +25 (14 ranks), Piloting +25 (14 ranks)
Engineers (7 officers, 12 crew each) Engineering +30 (14 ranks)
Gunners (4 officers, 4 crew each) gunnery +20 (14th level)
Pilot (2 officers, 5 crew each) Piloting +25 (14 ranks)
Science Officers (4 officers, 17 crew each) Computers +25 (14 ranks)

Description


Like its smaller cousin, the Seedship, the Multifold Industries Harvester is built for Aballonian anacites. Designed solely with mechanical and manufacturing efficiency in mind, the interior of the ship is fraught with pedestrian hazards. Equipment has been engineered with no regard for convenient use or easy access for humanoids. The ship's extensive liquid cooling system is rife with pumps, valve rooms, expansion tanks, and shafts that include pipes and heat exchangers routed along the outer hull of the ship. These obstacles don't inconvenience the anacite crew, however, as they rarely move from their workstations, instead controlling ship systems by interfacing directly with the network. When someone must move about the ship, a routing algorithm tells them the easiest and most efficient route. The sprawling cooling system maintains the temperature of all computers and machinery, including the anacite crew, and is the only system on board that could be considered life support. Sent deep into the Vast in search of useful planets and robotic life, a Harvester can rapidly prototype and deploy any equipment necessary to adapt to whatever environment it encounters. It's equipped with large bays for manufacturing custom equipment and a sprawling laboratory complete with a modular environment chamber, so analysis of environments and life forms is also no trouble. Additionally, a hangar full of Compiler Enterprises AEVs allows the crew to carry out missions to and from a planet's surface while the carrier itself continues with manufacturing and analysis. However, all of this industrial activity creates momentum within the ship that must be stabilized for flight, so the ship compensates using a series of massive, heavy gyroscopes that have proven critical during periods of high activity aboard ship.
Harvesters use their data net to remain in contact with deployable shuttles and survey vessels as they spread across a planet's surface. But despite the Harvester's self-sufficiency, the ship and its crew can sometimes find themselves shorthanded. When this happens, a Harvester's captain and other officers usually reach out to independent contractors for short-term help, troubleshooting especially challenging situations that the anacites on board are not programmed to handle. When the job is done, these contractors are released and the Harvester can return to Aballon alone—with its reputation for self-sufficiency intact.

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