The Hidden Truth

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GM > Starship > Starship List > Reptoid Chameleon

Reptoid Chameleon TIER 1/2

Starfinder Adventure Path #27: Deceivers' Moon (The Threefold Conspiracy 3 of 6) p.52

Small shuttle
Speed 8; Maneuverability perfect (turn 0)
AC 13; TL 12
HP 35; DT —; CT 7
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
Attack (Forward) flak thrower (3d4; 5 hexes)
Power Core Micron Ultra (80 PCU); Drift Engine none; Systems basic computer, cut-rate sensors, mk 1 armor, security (holographic mantle); Expansion Bays cargo bays (2), passenger seating
Modifiers –2 Computers (sensors only), +2 Piloting; Complement 1 (minimum 1, maximum 20)

Crew


Pilot Computers +9 (1 rank), Engineering +9 (1 rank), gunnery +3 (1st level), Piloting +6 (1 rank)

Description


Reptoids use chameleons to deliver agents planetside or onto facilities in space, to infiltrate a target population. These lightly armed shuttles conceal their true nature with sophisticated holographic disguises; they can defend themselves, but generally flee if discovered. A chameleon has no Drift engine and is always based on a larger ship.

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