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Player > Augmentations > Cybernetics > Echolocators, active
Level: 9
Price: 13700
System: Ears and throat
As a swift action, you can fan out these replacement ears to triple their surface area, giving you blindsense (sound) with a range of 30 feet. Active and enhanced echolocators occupy both the ears and throat system, also allowing you to spend a move action to produce, receive, and process a series of subsonic chirps to gain the benefits of blindsight (sound) until the beginning of your next turn. The blindsight from active echolocators has a range of 30 feet, while the blindsight from enhanced echolocators has a range of 60 feet.
Name | Level | Price | System | Source |
---|---|---|---|---|
Echolocators, reactive | 6 | 4450 | Ears | ARM p.88 |
Echolocators, enhanced | 13 | 50900 | Ears and throat | ARM p.88 |
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