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Player > Augmentations > Cybernetics > Biosynthetic nanites, mk 2

Biosynthetic nanites, mk 2

Starfinder Adventure Path #11: The Penumbra Protocol (Signal of Screams 2 of 3) p.45

Level: 9
Price: 13700
System: Skin

ModelLevelPriceTreat WoundsFast Healing
Mk 164,4502d8 Hit Points2
Mk 2913,7003d8 Hit Points3
Mk 31350,9006d8 Hit Points6
Once injected into the body, these nanites congregate just under the epidermis and can quickly replicate to heal bodily injuries. This augmentation allows you to spend 1 Resolve Point as a swift action to activate the nanites' treat wounds capability, instantly regaining a number of Hit Points depending on the model of biosynthetic nanites you have installed. In addition, once per day as a full action as long as you have Resolve Points remaining, you can overcharge the nanites to gain an amount of fast healing depending on the model of biosynthetic nanites you have installed for 1 minute. If you do so, you can't activate the treat wounds capability of the augmentation until the next time you rest for 10 minutes to regain Stamina Points.

Biosynthetic nanites, mk 164450SkinSS2 p.45
Biosynthetic nanites, mk 31350900SkinSS2 p.45

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